NextBlock 407 magick/memory.c assert((*BlockHeader(NextBlock(block)) & PreviousBlockBit) == 0); NextBlock 429 magick/memory.c *BlockHeader(NextBlock(block))|=PreviousBlockBit; NextBlock 824 magick/memory.c block=NextBlock(block); NextBlock 827 magick/memory.c *BlockHeader(NextBlock(block))=PreviousBlockBit; NextBlock 972 magick/memory.c assert((*BlockHeader(NextBlock(memory)) & PreviousBlockBit) != 0); NextBlock 987 magick/memory.c if ((*BlockHeader(NextBlock(NextBlock(memory))) & PreviousBlockBit) == 0) NextBlock 995 magick/memory.c next=NextBlock(memory); NextBlock 1001 magick/memory.c *BlockHeader(NextBlock(memory))&=(~PreviousBlockBit);