Screen            128 coders/dps.c     Screen
Screen           1422 magick/composite.c     composite->red=gamma*Screen(p->red*Sa,q->red*Da);
Screen           1423 magick/composite.c     composite->green=gamma*Screen(p->green*Sa,q->green*Da);
Screen           1424 magick/composite.c     composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da);
Screen           1426 magick/composite.c       composite->index=gamma*Screen(p->index*Sa,q->index*Da);
Screen           1430 magick/composite.c       composite->opacity=QuantumRange*(1.0-Screen(Sa,Da));
Screen           1432 magick/composite.c       composite->red=QuantumRange*Screen(QuantumScale*p->red,
Screen           1435 magick/composite.c       composite->green=QuantumRange*Screen(QuantumScale*p->green,
Screen           1438 magick/composite.c       composite->blue=QuantumRange*Screen(QuantumScale*p->blue,
Screen           1441 magick/composite.c       composite->index=QuantumRange*Screen(QuantumScale*p->index,