Screen 128 coders/dps.c Screen Screen 1422 magick/composite.c composite->red=gamma*Screen(p->red*Sa,q->red*Da); Screen 1423 magick/composite.c composite->green=gamma*Screen(p->green*Sa,q->green*Da); Screen 1424 magick/composite.c composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da); Screen 1426 magick/composite.c composite->index=gamma*Screen(p->index*Sa,q->index*Da); Screen 1430 magick/composite.c composite->opacity=QuantumRange*(1.0-Screen(Sa,Da)); Screen 1432 magick/composite.c composite->red=QuantumRange*Screen(QuantumScale*p->red, Screen 1435 magick/composite.c composite->green=QuantumRange*Screen(QuantumScale*p->green, Screen 1438 magick/composite.c composite->blue=QuantumRange*Screen(QuantumScale*p->blue, Screen 1441 magick/composite.c composite->index=QuantumRange*Screen(QuantumScale*p->index,