SigmaRandom      2663 magick/accelerate-private.h OPENCL_DEFINE(SigmaRandom,  (attenuate))
SigmaRandom      2897 magick/accelerate-private.h       noise=(float) (QuantumRange*SigmaRandom*alpha);
SigmaRandom      1588 magick/gem.c         noise=(double) (QuantumRange*SigmaRandom*alpha);