XDisplayHeight    819 magick/animate.c   window_attributes.height=XDisplayHeight(display,XDefaultScreen(display));
XDisplayHeight   1675 magick/animate.c     XDisplayHeight(display,visual_info->screen));
XDisplayHeight   1702 magick/animate.c         XDisplayHeight(display,visual_info->screen);
XDisplayHeight   1732 magick/animate.c       windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)-
XDisplayHeight   4423 magick/display.c       XDisplayHeight(display,windows->image.screen));
XDisplayHeight   4429 magick/display.c   if (window_changes.height > XDisplayHeight(display,windows->image.screen))
XDisplayHeight   4430 magick/display.c     window_changes.height=XDisplayHeight(display,windows->image.screen);
XDisplayHeight   4438 magick/display.c         ((XDisplayHeight(display,windows->image.screen)/2)-(height/2));
XDisplayHeight   13719 magick/display.c   window_attributes.height=XDisplayHeight(display,XDefaultScreen(display));
XDisplayHeight   14598 magick/display.c     XDisplayHeight(display,visual_info->screen));
XDisplayHeight   14625 magick/display.c         XDisplayHeight(display,visual_info->screen);
XDisplayHeight   14655 magick/display.c       windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)-
XDisplayHeight    837 magick/xwindow.c   if (XDisplayHeight(display,XDefaultScreen(display)) >= 748)
XDisplayHeight   1717 magick/xwindow.c   limit=XDisplayHeight(display,window_info->screen)-window_info->height;
XDisplayHeight   4023 magick/xwindow.c   display_height=XDisplayHeight(display,XDefaultScreen(display));
XDisplayHeight   5418 magick/xwindow.c               (window->image->rows > (unsigned long) XDisplayHeight(display,window->screen)) &&
XDisplayHeight   5634 magick/xwindow.c         ((int) height <= XDisplayHeight(display,window->screen)))