XDisplayHeight 819 magick/animate.c window_attributes.height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 1675 magick/animate.c XDisplayHeight(display,visual_info->screen)); XDisplayHeight 1702 magick/animate.c XDisplayHeight(display,visual_info->screen); XDisplayHeight 1732 magick/animate.c windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)- XDisplayHeight 4423 magick/display.c XDisplayHeight(display,windows->image.screen)); XDisplayHeight 4429 magick/display.c if (window_changes.height > XDisplayHeight(display,windows->image.screen)) XDisplayHeight 4430 magick/display.c window_changes.height=XDisplayHeight(display,windows->image.screen); XDisplayHeight 4438 magick/display.c ((XDisplayHeight(display,windows->image.screen)/2)-(height/2)); XDisplayHeight 13719 magick/display.c window_attributes.height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 14598 magick/display.c XDisplayHeight(display,visual_info->screen)); XDisplayHeight 14625 magick/display.c XDisplayHeight(display,visual_info->screen); XDisplayHeight 14655 magick/display.c windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)- XDisplayHeight 837 magick/xwindow.c if (XDisplayHeight(display,XDefaultScreen(display)) >= 748) XDisplayHeight 1717 magick/xwindow.c limit=XDisplayHeight(display,window_info->screen)-window_info->height; XDisplayHeight 4023 magick/xwindow.c display_height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 5418 magick/xwindow.c (window->image->rows > (unsigned long) XDisplayHeight(display,window->screen)) && XDisplayHeight 5634 magick/xwindow.c ((int) height <= XDisplayHeight(display,window->screen)))