XDisplayWidth     818 magick/animate.c   window_attributes.width=XDisplayWidth(display,XDefaultScreen(display));
XDisplayWidth    1674 magick/animate.c     XDisplayWidth(display,visual_info->screen),
XDisplayWidth    1700 magick/animate.c         XDisplayWidth(display,visual_info->screen);
XDisplayWidth    1730 magick/animate.c       windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)-
XDisplayWidth    4422 magick/display.c       XDisplayWidth(display,windows->image.screen),
XDisplayWidth    4426 magick/display.c   if (window_changes.width > XDisplayWidth(display,windows->image.screen))
XDisplayWidth    4427 magick/display.c     window_changes.width=XDisplayWidth(display,windows->image.screen);
XDisplayWidth    4436 magick/display.c         ((XDisplayWidth(display,windows->image.screen)/2)-(width/2));
XDisplayWidth    13718 magick/display.c   window_attributes.width=XDisplayWidth(display,XDefaultScreen(display));
XDisplayWidth    14597 magick/display.c     XDisplayWidth(display,visual_info->screen),
XDisplayWidth    14623 magick/display.c         XDisplayWidth(display,visual_info->screen);
XDisplayWidth    14653 magick/display.c       windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)-
XDisplayWidth    1711 magick/xwindow.c   limit=XDisplayWidth(display,window_info->screen)-window_info->width;
XDisplayWidth    4020 magick/xwindow.c   display_width=XDisplayWidth(display,XDefaultScreen(display));
XDisplayWidth    4545 magick/xwindow.c       window->x=XDisplayWidth(display,visual_info->screen) >> 1;
XDisplayWidth    4546 magick/xwindow.c       window->y=XDisplayWidth(display,visual_info->screen) >> 1;
XDisplayWidth    5419 magick/xwindow.c               (window->image->columns > (unsigned long) XDisplayWidth(display,window->screen)))
XDisplayWidth    5633 magick/xwindow.c         ((int) width <= XDisplayWidth(display,window->screen)) &&