XDisplayWidth 818 magick/animate.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 1674 magick/animate.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 1700 magick/animate.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 1730 magick/animate.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 4422 magick/display.c XDisplayWidth(display,windows->image.screen), XDisplayWidth 4426 magick/display.c if (window_changes.width > XDisplayWidth(display,windows->image.screen)) XDisplayWidth 4427 magick/display.c window_changes.width=XDisplayWidth(display,windows->image.screen); XDisplayWidth 4436 magick/display.c ((XDisplayWidth(display,windows->image.screen)/2)-(width/2)); XDisplayWidth 13718 magick/display.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 14597 magick/display.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 14623 magick/display.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 14653 magick/display.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 1711 magick/xwindow.c limit=XDisplayWidth(display,window_info->screen)-window_info->width; XDisplayWidth 4020 magick/xwindow.c display_width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 4545 magick/xwindow.c window->x=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 4546 magick/xwindow.c window->y=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 5419 magick/xwindow.c (window->image->columns > (unsigned long) XDisplayWidth(display,window->screen))) XDisplayWidth 5633 magick/xwindow.c ((int) width <= XDisplayWidth(display,window->screen)) &&