tile_height 173 coders/fpx.c tile_height, tile_height 211 coders/fpx.c tile_height=64; tile_height 223 coders/fpx.c &width,&height,&tile_width,&tile_height,&colorspace,&flashpix); tile_height 316 coders/fpx.c if (((width >> i) < tile_width) || ((height >> i) < tile_height)) tile_height 364 coders/fpx.c pixels=(unsigned char *) AcquireQuantumMemory(image->columns,(tile_height+ tile_height 406 coders/fpx.c if ((y % tile_height) == 0) tile_height 413 coders/fpx.c tile_height-1,scene,&fpx_info); tile_height 417 coders/fpx.c (float) (y+tile_height-1)/image->rows,(ssize_t) image->columns, tile_height 418 coders/fpx.c (ssize_t) tile_height,&fpx_info); tile_height 430 coders/fpx.c r=red_component->theData+(y % tile_height)*red_component->lineStride; tile_height 431 coders/fpx.c g=green_component->theData+(y % tile_height)*green_component->lineStride; tile_height 432 coders/fpx.c b=blue_component->theData+(y % tile_height)*blue_component->lineStride; tile_height 433 coders/fpx.c a=alpha_component->theData+(y % tile_height)*alpha_component->lineStride; tile_height 808 coders/fpx.c tile_height, tile_height 834 coders/fpx.c tile_height=64; tile_height 863 coders/fpx.c image->rows,tile_width,tile_height,colorspace,background_color, tile_height 761 magick/shear.c tile_height, tile_height 770 magick/shear.c GetPixelCacheTileSize(image,&tile_width,&tile_height); tile_height 776 magick/shear.c for (tile_y=0; tile_y < (ssize_t) image->rows; tile_y+=(ssize_t) tile_height) tile_height 810 magick/shear.c height=tile_height; tile_height 811 magick/shear.c if ((tile_y+(ssize_t) tile_height) > (ssize_t) image->rows) tile_height 812 magick/shear.c height=(size_t) (tile_height-(tile_y+tile_height-image->rows)); tile_height 872 magick/shear.c proceed=SetImageProgress(image,RotateImageTag,progress+=tile_height, tile_height 962 magick/shear.c tile_height, tile_height 971 magick/shear.c GetPixelCacheTileSize(image,&tile_width,&tile_height); tile_height 977 magick/shear.c for (tile_y=0; tile_y < (ssize_t) image->rows; tile_y+=(ssize_t) tile_height) tile_height 1011 magick/shear.c height=tile_height; tile_height 1012 magick/shear.c if ((tile_y+(ssize_t) tile_height) > (ssize_t) image->rows) tile_height 1013 magick/shear.c height=(size_t) (tile_height-(tile_y+tile_height-image->rows)); tile_height 1072 magick/shear.c proceed=SetImageProgress(image,RotateImageTag,progress+=tile_height, tile_height 2937 magick/widget.c (((3*height) >> 1)+10)+tile_height+20); tile_height 3127 magick/widget.c y=tile_height+20; tile_height 3159 magick/widget.c (char *) tile_bits,tile_width,tile_height,1L,0L,1); tile_height 3163 magick/widget.c windows->command.annotate_context,0,0,tile_width,tile_height,