DecodePixelGamma  147 magick/color-private.h   red=DecodePixelGamma(pixel->red);
DecodePixelGamma  148 magick/color-private.h   green=DecodePixelGamma(pixel->green);
DecodePixelGamma  149 magick/color-private.h   blue=DecodePixelGamma(pixel->blue);
DecodePixelGamma   59 magick/colorspace-private.h       red=QuantumScale*DecodePixelGamma(pixel->red);
DecodePixelGamma   60 magick/colorspace-private.h       green=QuantumScale*DecodePixelGamma(pixel->green);
DecodePixelGamma   61 magick/colorspace-private.h       blue=QuantumScale*DecodePixelGamma(pixel->blue);
DecodePixelGamma  664 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
DecodePixelGamma  666 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
DecodePixelGamma  668 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
DecodePixelGamma  730 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
DecodePixelGamma  732 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
DecodePixelGamma  734 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
DecodePixelGamma   49 magick/deprecate.h #define CompressPixelGamma(pixel)  DecodePixelGamma(pixel)
DecodePixelGamma   50 magick/deprecate.h #define DecodesRGBGamma(pixel)  DecodePixelGamma(pixel)
DecodePixelGamma 2501 magick/enhance.c               red=DecodePixelGamma(red);
DecodePixelGamma 2502 magick/enhance.c               green=DecodePixelGamma(green);
DecodePixelGamma 2503 magick/enhance.c               blue=DecodePixelGamma(blue);
DecodePixelGamma 2524 magick/enhance.c               red=DecodePixelGamma(red);
DecodePixelGamma 2525 magick/enhance.c               green=DecodePixelGamma(green);
DecodePixelGamma 2526 magick/enhance.c               blue=DecodePixelGamma(blue);
DecodePixelGamma   96 magick/gem-private.h   r=QuantumScale*DecodePixelGamma((MagickRealType) red);
DecodePixelGamma   97 magick/gem-private.h   g=QuantumScale*DecodePixelGamma((MagickRealType) green);
DecodePixelGamma   98 magick/gem-private.h   b=QuantumScale*DecodePixelGamma((MagickRealType) blue);
DecodePixelGamma  161 magick/pixel-accessor.h   intensity=(MagickRealType) (0.212656f*DecodePixelGamma((MagickRealType)
DecodePixelGamma  162 magick/pixel-accessor.h     pixel->red)+0.715158f*DecodePixelGamma((MagickRealType) pixel->green)+
DecodePixelGamma  163 magick/pixel-accessor.h     0.072186f*DecodePixelGamma((MagickRealType) pixel->blue));
DecodePixelGamma 2162 magick/pixel.c           red=DecodePixelGamma(red);
DecodePixelGamma 2163 magick/pixel.c           green=DecodePixelGamma(green);
DecodePixelGamma 2164 magick/pixel.c           blue=DecodePixelGamma(blue);
DecodePixelGamma 2185 magick/pixel.c           red=DecodePixelGamma(red);
DecodePixelGamma 2186 magick/pixel.c           green=DecodePixelGamma(green);
DecodePixelGamma 2187 magick/pixel.c           blue=DecodePixelGamma(blue);
DecodePixelGamma 2336 magick/pixel.c           red=DecodePixelGamma(red);
DecodePixelGamma 2337 magick/pixel.c           green=DecodePixelGamma(green);
DecodePixelGamma 2338 magick/pixel.c           blue=DecodePixelGamma(blue);
DecodePixelGamma 2359 magick/pixel.c           red=DecodePixelGamma(red);
DecodePixelGamma 2360 magick/pixel.c           green=DecodePixelGamma(green);
DecodePixelGamma 2361 magick/pixel.c           blue=DecodePixelGamma(blue);
DecodePixelGamma  179 magick/pixel.h   DecodePixelGamma(const MagickRealType) magick_hot_spot,
DecodePixelGamma  106 tests/validate.c   r=QuantumScale*DecodePixelGamma(red);
DecodePixelGamma  107 tests/validate.c   g=QuantumScale*DecodePixelGamma(green);
DecodePixelGamma  108 tests/validate.c   b=QuantumScale*DecodePixelGamma(blue);