DegreesToRadians 1967 Magick++/lib/Image.cpp        affine.sx=cos(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians 1968 Magick++/lib/Image.cpp        affine.rx=sin(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians 1969 Magick++/lib/Image.cpp        affine.ry=(-sin(DegreesToRadians(fmod(degrees_,360.0))));
DegreesToRadians 1970 Magick++/lib/Image.cpp        affine.sy=cos(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  849 Magick++/lib/Options.cpp   affine.sx=cos(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  850 Magick++/lib/Options.cpp   affine.rx=(-sin(DegreesToRadians(fmod(angle_,360.0))));
DegreesToRadians  851 Magick++/lib/Options.cpp   affine.ry=sin(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  852 Magick++/lib/Options.cpp   affine.sy=cos(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  900 Magick++/lib/Options.cpp   affine.ry=tan(DegreesToRadians(fmod(skewx_,360.0)));
DegreesToRadians  925 Magick++/lib/Options.cpp   affine.rx=tan(DegreesToRadians(fmod(skewy_,360.0)));
DegreesToRadians  920 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  921 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  922 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians  923 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  945 coders/msl.c                         affine.ry=tan(DegreesToRadians(fmod((double) angle,
DegreesToRadians  952 coders/msl.c                         affine.rx=tan(DegreesToRadians(fmod((double) angle,
DegreesToRadians 2529 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2530 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2531 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 2532 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2554 coders/msl.c                         affine.ry=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2560 coders/msl.c                         affine.rx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4690 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4691 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4692 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 4693 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4715 coders/msl.c                         affine.ry=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4721 coders/msl.c                         affine.rx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1345 coders/svg.c                           affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1346 coders/svg.c                           affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1347 coders/svg.c                           affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 1348 coders/svg.c                           affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1373 coders/svg.c                           affine.ry=tan(DegreesToRadians(fmod(
DegreesToRadians 1382 coders/svg.c                           affine.rx=tan(DegreesToRadians(fmod(
DegreesToRadians 1974 coders/svg.c                           affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1975 coders/svg.c                           affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1976 coders/svg.c                           affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 1977 coders/svg.c                           affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2006 coders/svg.c                           affine.ry=tan(DegreesToRadians(fmod(
DegreesToRadians 2015 coders/svg.c                           affine.rx=tan(DegreesToRadians(fmod(
DegreesToRadians 5169 magick/accelerate.c   cossin_theta_size=(unsigned int) fabs(4.0*DegreesToRadians(angle)*sqrt((double)blurRadius)+2UL);
DegreesToRadians 5201 magick/accelerate.c   theta=DegreesToRadians(angle)/(MagickRealType) (cossin_theta_size-1);
DegreesToRadians 1876 magick/composite.c           angle=DegreesToRadians(geometry_info.xi);
DegreesToRadians 1887 magick/composite.c           angle_start=DegreesToRadians(geometry_info.xi);
DegreesToRadians 1888 magick/composite.c           angle_range=DegreesToRadians(geometry_info.psi)-angle_start;
DegreesToRadians  735 magick/distort.c       a=DegreesToRadians(a); cosine=cos(a); sine=sin(a);
DegreesToRadians 1146 magick/distort.c         coeff[1] = DegreesToRadians(arguments[0]);
DegreesToRadians 1150 magick/distort.c         coeff[0] += DegreesToRadians(arguments[1]);
DegreesToRadians 1208 magick/distort.c         coeff[4] = DegreesToRadians(arguments[4]);
DegreesToRadians 1211 magick/distort.c         coeff[5] = DegreesToRadians(arguments[5]);
DegreesToRadians 1292 magick/distort.c       coeff[0] = DegreesToRadians(arguments[0]);
DegreesToRadians 2843 magick/distort.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
DegreesToRadians 2844 magick/distort.c   shear.y=sin((double) DegreesToRadians(angle));
DegreesToRadians 2466 magick/draw.c              affine.sx=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2467 magick/draw.c              affine.rx=sin(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2468 magick/draw.c              affine.ry=(-sin(DegreesToRadians(fmod((double) angle,360.0))));
DegreesToRadians 2469 magick/draw.c              affine.sy=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2497 magick/draw.c              affine.ry=sin(DegreesToRadians(angle));
DegreesToRadians 2504 magick/draw.c              affine.rx=(-tan(DegreesToRadians(angle)/2.0));
DegreesToRadians 3243 magick/draw.c        v.x=(double) (((x-gradient->center.x)*cos(DegreesToRadians(
DegreesToRadians 3244 magick/draw.c          gradient->angle)))+((y-gradient->center.y)*sin(DegreesToRadians(
DegreesToRadians 3246 magick/draw.c        v.y=(double) (((x-gradient->center.x)*sin(DegreesToRadians(
DegreesToRadians 3247 magick/draw.c          gradient->angle)))-((y-gradient->center.y)*cos(DegreesToRadians(
DegreesToRadians 5006 magick/draw.c    cosine=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 5007 magick/draw.c    sine=sin(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 5052 magick/draw.c      gamma=(8.0/3.0)*sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))*
DegreesToRadians 5053 magick/draw.c        sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))/
DegreesToRadians 5054 magick/draw.c        sin(fmod((double) beta,DegreesToRadians(360.0)));
DegreesToRadians 5056 magick/draw.c        arc_segments),DegreesToRadians(360.0)))-gamma*sin(fmod((double) (alpha+
DegreesToRadians 5057 magick/draw.c        (double) i*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5059 magick/draw.c        arc_segments),DegreesToRadians(360.0)))+gamma*cos(fmod((double) (alpha+
DegreesToRadians 5060 magick/draw.c        (double) i*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5062 magick/draw.c        theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5064 magick/draw.c        theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5066 magick/draw.c        (i+1)*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5068 magick/draw.c        (i+1)*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5241 magick/draw.c    angle.x=DegreesToRadians(degrees.x);
DegreesToRadians 5245 magick/draw.c    angle.y=(double) (DegreesToRadians(y)-MagickEpsilon);
DegreesToRadians 5248 magick/draw.c      point.x=cos(fmod(angle.x,DegreesToRadians(360.0)))*stop.x+start.x;
DegreesToRadians 5249 magick/draw.c      point.y=sin(fmod(angle.x,DegreesToRadians(360.0)))*stop.y+start.y;
DegreesToRadians 5253 magick/draw.c    point.x=cos(fmod(angle.y,DegreesToRadians(360.0)))*stop.x+start.x;
DegreesToRadians 5254 magick/draw.c    point.y=sin(fmod(angle.y,DegreesToRadians(360.0)))*stop.y+start.y;
DegreesToRadians 6053 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6055 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6123 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6125 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 2018 magick/effect.c   point.x=(double) width*sin(DegreesToRadians(angle));
DegreesToRadians 2019 magick/effect.c   point.y=(double) width*cos(DegreesToRadians(angle));
DegreesToRadians 3338 magick/effect.c   n=(size_t) fabs(4.0*DegreesToRadians(angle)*sqrt((double) blur_radius)+2UL);
DegreesToRadians 3339 magick/effect.c   theta=DegreesToRadians(angle)/(MagickRealType) (n-1);
DegreesToRadians 4066 magick/effect.c   light.x=(double) QuantumRange*cos(DegreesToRadians(azimuth))*
DegreesToRadians 4067 magick/effect.c     cos(DegreesToRadians(elevation));
DegreesToRadians 4068 magick/effect.c   light.y=(double) QuantumRange*sin(DegreesToRadians(azimuth))*
DegreesToRadians 4069 magick/effect.c     cos(DegreesToRadians(elevation));
DegreesToRadians 4070 magick/effect.c   light.z=(double) QuantumRange*sin(DegreesToRadians(elevation));
DegreesToRadians 1890 magick/feature.c             radius=(((double) x-center.x)*cos(DegreesToRadians((double) i)))+
DegreesToRadians 1891 magick/feature.c               (((double) y-center.y)*sin(DegreesToRadians((double) i)));
DegreesToRadians 1998 magick/feature.c                 (image->columns/2.0))*cos(DegreesToRadians((double) x))))/
DegreesToRadians 1999 magick/feature.c                 sin(DegreesToRadians((double) x))+(image->rows/2.0);
DegreesToRadians 2002 magick/feature.c                 (image->columns/2.0))*cos(DegreesToRadians((double) x))))/
DegreesToRadians 2003 magick/feature.c                 sin(DegreesToRadians((double) x))+(image->rows/2.0);
DegreesToRadians 2012 magick/feature.c                 (image->rows/2.0))*sin(DegreesToRadians((double) x))))/
DegreesToRadians 2013 magick/feature.c                 cos(DegreesToRadians((double) x))+(image->columns/2.0);
DegreesToRadians 2016 magick/feature.c                 (image->rows/2.0))*sin(DegreesToRadians((double) x))))/
DegreesToRadians 2017 magick/feature.c                 cos(DegreesToRadians((double) x))+(image->columns/2.0);
DegreesToRadians 5154 magick/fx.c      degrees=(double) DegreesToRadians(degrees);
DegreesToRadians  573 magick/paint.c       sine=sin((double) DegreesToRadians(gradient->angle-90.0));
DegreesToRadians  574 magick/paint.c       cosine=cos((double) DegreesToRadians(gradient->angle-90.0));
DegreesToRadians  644 magick/shear.c   affine_matrix.sx=cos(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians  645 magick/shear.c   affine_matrix.rx=sin(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians  646 magick/shear.c   affine_matrix.ry=(-sin(DegreesToRadians(fmod((double) degrees,360.0))));
DegreesToRadians  647 magick/shear.c   affine_matrix.sy=cos(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians 1613 magick/shear.c   shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0))));
DegreesToRadians 1614 magick/shear.c   shear.y=tan(DegreesToRadians(fmod(y_shear,360.0)));
DegreesToRadians 1760 magick/shear.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
DegreesToRadians 1761 magick/shear.c   shear.y=sin((double) DegreesToRadians(angle));
DegreesToRadians  666 wand/magick-image.c   draw_info->affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  667 wand/magick-image.c   draw_info->affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  668 wand/magick-image.c   draw_info->affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians  669 wand/magick-image.c   draw_info->affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  817 wand/mogrify.c             draw_info->affine.sx=cos(DegreesToRadians(
DegreesToRadians  819 wand/mogrify.c             draw_info->affine.rx=sin(DegreesToRadians(
DegreesToRadians  821 wand/mogrify.c             draw_info->affine.ry=(-sin(DegreesToRadians(
DegreesToRadians  823 wand/mogrify.c             draw_info->affine.sy=cos(DegreesToRadians(