Divide            512 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
Divide            514 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
Divide            516 magick/composite.c     composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale*
Divide            519 magick/composite.c       composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale*
Divide            524 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
Divide            527 magick/composite.c           Divide(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0);
Divide            530 magick/composite.c           Divide(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0);
Divide            533 magick/composite.c           Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0);
Divide            536 magick/composite.c           Divide(QuantumScale*p->index,1.0,QuantumScale*q->index,1.0);