Divide 512 magick/composite.c composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale* Divide 514 magick/composite.c composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale* Divide 516 magick/composite.c composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale* Divide 519 magick/composite.c composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale* Divide 524 magick/composite.c composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0)); Divide 527 magick/composite.c Divide(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0); Divide 530 magick/composite.c Divide(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0); Divide 533 magick/composite.c Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); Divide 536 magick/composite.c Divide(QuantumScale*p->index,1.0,QuantumScale*q->index,1.0);