DrawEpsilonReciprocal 5889 magick/draw.c slope.p=DrawEpsilonReciprocal(dx.p)*dy.p; DrawEpsilonReciprocal 5890 magick/draw.c inverse_slope.p=(-1.0*DrawEpsilonReciprocal(slope.p)); DrawEpsilonReciprocal 5936 magick/draw.c slope.q=DrawEpsilonReciprocal(dx.q)*dy.q; DrawEpsilonReciprocal 5937 magick/draw.c inverse_slope.q=(-1.0*DrawEpsilonReciprocal(slope.q));