EncodePixelGamma  129 magick/color-private.h   red=EncodePixelGamma(pixel->red);
EncodePixelGamma  130 magick/color-private.h   green=EncodePixelGamma(pixel->green);
EncodePixelGamma  131 magick/color-private.h   blue=EncodePixelGamma(pixel->blue);
EncodePixelGamma 1966 magick/colorspace.c             gray=EncodePixelGamma(gray);
EncodePixelGamma 2268 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma 2270 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma 2272 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma 2334 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q)));
EncodePixelGamma 2335 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma 2337 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma   51 magick/deprecate.h #define EncodesRGBGamma(pixel)  EncodePixelGamma(pixel)
EncodePixelGamma   52 magick/deprecate.h #define ExpandPixelGamma(pixel)  EncodePixelGamma(pixel)
EncodePixelGamma 2490 magick/enhance.c               red=EncodePixelGamma(red);
EncodePixelGamma 2491 magick/enhance.c               green=EncodePixelGamma(green);
EncodePixelGamma 2492 magick/enhance.c               blue=EncodePixelGamma(blue);
EncodePixelGamma 2513 magick/enhance.c               red=EncodePixelGamma(red);
EncodePixelGamma 2514 magick/enhance.c               green=EncodePixelGamma(green);
EncodePixelGamma 2515 magick/enhance.c               blue=EncodePixelGamma(blue);
EncodePixelGamma  163 magick/gem-private.h   *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r));
EncodePixelGamma  164 magick/gem-private.h   *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g));
EncodePixelGamma  165 magick/gem-private.h   *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b));
EncodePixelGamma 2151 magick/pixel.c           red=EncodePixelGamma(red);
EncodePixelGamma 2152 magick/pixel.c           green=EncodePixelGamma(green);
EncodePixelGamma 2153 magick/pixel.c           blue=EncodePixelGamma(blue);
EncodePixelGamma 2174 magick/pixel.c           red=EncodePixelGamma(red);
EncodePixelGamma 2175 magick/pixel.c           green=EncodePixelGamma(green);
EncodePixelGamma 2176 magick/pixel.c           blue=EncodePixelGamma(blue);
EncodePixelGamma 2325 magick/pixel.c           red=EncodePixelGamma(red);
EncodePixelGamma 2326 magick/pixel.c           green=EncodePixelGamma(green);
EncodePixelGamma 2327 magick/pixel.c           blue=EncodePixelGamma(blue);
EncodePixelGamma 2348 magick/pixel.c           red=EncodePixelGamma(red);
EncodePixelGamma 2349 magick/pixel.c           green=EncodePixelGamma(green);
EncodePixelGamma 2350 magick/pixel.c           blue=EncodePixelGamma(blue);
EncodePixelGamma  180 magick/pixel.h   EncodePixelGamma(const MagickRealType) magick_hot_spot,
EncodePixelGamma  190 tests/validate.c   *red=ClampToQuantum(EncodePixelGamma(QuantumRange*r));
EncodePixelGamma  191 tests/validate.c   *green=ClampToQuantum(EncodePixelGamma(QuantumRange*g));
EncodePixelGamma  192 tests/validate.c   *blue=ClampToQuantum(EncodePixelGamma(QuantumRange*b));