EscapeState      2121 magick/display.c             state|=EscapeState;
EscapeState      2167 magick/display.c             state|=EscapeState;
EscapeState      2213 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      2960 magick/display.c             state|=EscapeState;
EscapeState      3014 magick/display.c             state|=EscapeState;
EscapeState      3061 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      3538 magick/display.c             state|=EscapeState;
EscapeState      4074 magick/display.c             state|=EscapeState;
EscapeState      4159 magick/display.c             state|=EscapeState;
EscapeState      4218 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4698 magick/display.c             state|=EscapeState;
EscapeState      4745 magick/display.c             state|=EscapeState;
EscapeState      4813 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4948 magick/display.c           state|=EscapeState;
EscapeState      5008 magick/display.c                 state|=EscapeState;
EscapeState      5106 magick/display.c               state|=EscapeState;
EscapeState      5257 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      5774 magick/display.c               state|=EscapeState;
EscapeState      5824 magick/display.c               state|=EscapeState;
EscapeState      5868 magick/display.c     if ((state & EscapeState) != 0)
EscapeState      9833 magick/display.c             state|=EscapeState;
EscapeState      10641 magick/display.c             state|=EscapeState;
EscapeState      10735 magick/display.c             state|=EscapeState;
EscapeState      10794 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11254 magick/display.c             state|=EscapeState;
EscapeState      11304 magick/display.c             state|=EscapeState;
EscapeState      11351 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11489 magick/display.c           state|=EscapeState;
EscapeState      11614 magick/display.c               state|=EscapeState;
EscapeState      11719 magick/display.c               state|=EscapeState;
EscapeState      11853 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      12082 magick/display.c                 state|=EscapeState;
EscapeState      12138 magick/display.c                 state|=EscapeState;
EscapeState      12176 magick/display.c       if ((state & EscapeState) != 0)