ExitState 473 magick/animate.c *state|=ExitState; ExitState 2030 magick/animate.c state|=ExitState; ExitState 2124 magick/animate.c if ((state & ExitState) == 0) ExitState 2225 magick/animate.c state|=ExitState; ExitState 2297 magick/animate.c state|=ExitState; ExitState 2354 magick/animate.c state|=ExitState; ExitState 2375 magick/animate.c state|=ExitState; ExitState 2453 magick/animate.c state|=ExitState; ExitState 2610 magick/animate.c state|=ExitState; ExitState 2697 magick/animate.c state|=ExitState; ExitState 2771 magick/animate.c while (!(state & ExitState)); ExitState 1682 magick/display.c for (i=0; (state & ExitState) == 0; i++) ExitState 2122 magick/display.c state|=ExitState; ExitState 2143 magick/display.c state|=ExitState; ExitState 2168 magick/display.c state|=ExitState; ExitState 2209 magick/display.c } while ((state & ExitState) == 0); ExitState 2323 magick/display.c state|=ExitState; ExitState 2474 magick/display.c state|=ExitState; ExitState 2639 magick/display.c } while ((state & ExitState) == 0); ExitState 2961 magick/display.c state|=ExitState; ExitState 2984 magick/display.c state|=ExitState; ExitState 3015 magick/display.c state|=ExitState; ExitState 3057 magick/display.c } while ((state & ExitState) == 0); ExitState 3114 magick/display.c state|=ExitState; ExitState 3170 magick/display.c } while ((state & ExitState) == 0); ExitState 3539 magick/display.c state|=ExitState; ExitState 3614 magick/display.c state|=ExitState; ExitState 3826 magick/display.c } while ((state & ExitState) == 0); ExitState 4075 magick/display.c state|=ExitState; ExitState 4122 magick/display.c state|=ExitState; ExitState 4160 magick/display.c state|=ExitState; ExitState 4212 magick/display.c } while ((state & ExitState) == 0); ExitState 4699 magick/display.c state|=ExitState; ExitState 4721 magick/display.c state|=ExitState; ExitState 4746 magick/display.c state|=ExitState; ExitState 4810 magick/display.c } while ((state & ExitState) == 0); ExitState 4878 magick/display.c state|=ExitState; ExitState 4895 magick/display.c ((state & ExitState) != 0)) ExitState 4925 magick/display.c } while ((state & ExitState) == 0); ExitState 4949 magick/display.c state|=ExitState; ExitState 4971 magick/display.c state|=ExitState; ExitState 5009 magick/display.c state|=ExitState; ExitState 5109 magick/display.c state|=ExitState; ExitState 5253 magick/display.c } while ((state & ExitState) == 0); ExitState 5254 magick/display.c } while ((state & ExitState) == 0); ExitState 5775 magick/display.c state|=ExitState; ExitState 5797 magick/display.c state|=ExitState; ExitState 5825 magick/display.c state|=ExitState; ExitState 5864 magick/display.c } while ((state & ExitState) == 0); ExitState 6072 magick/display.c state|=ExitState; ExitState 6137 magick/display.c ((state & ExitState) != 0)) ExitState 6164 magick/display.c } while ((state & ExitState) == 0); ExitState 9316 magick/display.c state|=ExitState; ExitState 9343 magick/display.c } while ((state & ExitState) == 0); ExitState 9834 magick/display.c state|=ExitState; ExitState 9914 magick/display.c state|=ExitState; ExitState 10107 magick/display.c } while ((state & ExitState) == 0); ExitState 10389 magick/display.c state|=UpdateConfigurationState | ExitState; ExitState 10451 magick/display.c if ((state & ExitState) == 0) ExitState 10453 magick/display.c } while ((state & ExitState) == 0); ExitState 10642 magick/display.c state|=ExitState; ExitState 10698 magick/display.c state|=ExitState; ExitState 10736 magick/display.c state|=ExitState; ExitState 10788 magick/display.c } while ((state & ExitState) == 0); ExitState 11255 magick/display.c state|=ExitState; ExitState 11277 magick/display.c state|=ExitState; ExitState 11305 magick/display.c state|=ExitState; ExitState 11348 magick/display.c } while ((state & ExitState) == 0); ExitState 11416 magick/display.c state|=ExitState; ExitState 11435 magick/display.c ((state & ExitState) != 0)) ExitState 11465 magick/display.c } while ((state & ExitState) == 0); ExitState 11490 magick/display.c state|=ExitState; ExitState 11615 magick/display.c state|=ExitState; ExitState 11722 magick/display.c state|=ExitState; ExitState 11849 magick/display.c } while ((state & ExitState) == 0); ExitState 11850 magick/display.c } while ((state & ExitState) == 0); ExitState 12083 magick/display.c state|=ExitState; ExitState 12108 magick/display.c state|=ExitState; ExitState 12139 magick/display.c state|=ExitState; ExitState 12173 magick/display.c } while ((state & ExitState) == 0); ExitState 12221 magick/display.c state|=ExitState; ExitState 12257 magick/display.c } while ((state & ExitState) == 0); ExitState 14951 magick/display.c *state|=NextImageState | ExitState; ExitState 14974 magick/display.c *state|=NextImageState | ExitState; ExitState 15112 magick/display.c *state|=MontageImageState | NextImageState | ExitState; ExitState 15290 magick/display.c *state|=FormerImageState | ExitState; ExitState 15295 magick/display.c *state|=NextImageState | ExitState; ExitState 15305 magick/display.c *state|=ExitState; ExitState 15363 magick/display.c *state|=NextImageState | ExitState; ExitState 15378 magick/display.c *state|=ExitState; ExitState 15579 magick/display.c *state|=ExitState; ExitState 15830 magick/display.c *state|=NextImageState | ExitState; ExitState 15912 magick/display.c } while (!(*state & ExitState)); ExitState 15913 magick/display.c if ((*state & ExitState) == 0) ExitState 15931 magick/display.c *state&=(~ExitState); ExitState 15971 magick/display.c *state&=(~ExitState); ExitState 15972 magick/display.c if (*state & ExitState) ExitState 2368 magick/widget.c state|=ExitState; ExitState 2380 magick/widget.c state|=ExitState; ExitState 2407 magick/widget.c state|=ExitState; ExitState 2735 magick/widget.c } while ((state & ExitState) == 0); ExitState 3422 magick/widget.c state|=ExitState; ExitState 3433 magick/widget.c state|=ExitState; ExitState 3444 magick/widget.c state|=ExitState; ExitState 3468 magick/widget.c state|=ExitState; ExitState 3526 magick/widget.c state|=ExitState; ExitState 3581 magick/widget.c } while ((state & ExitState) == 0); ExitState 3892 magick/widget.c state|=ExitState; ExitState 3902 magick/widget.c state|=ExitState; ExitState 3927 magick/widget.c state|=ExitState; ExitState 3988 magick/widget.c state|=ExitState; ExitState 4154 magick/widget.c } while ((state & ExitState) == 0); ExitState 4980 magick/widget.c state|=ExitState; ExitState 4994 magick/widget.c state|=ExitState; ExitState 5007 magick/widget.c state|=ExitState; ExitState 5032 magick/widget.c state|=ExitState; ExitState 5376 magick/widget.c } while ((state & ExitState) == 0); ExitState 6234 magick/widget.c state|=ExitState; ExitState 6246 magick/widget.c state|=ExitState; ExitState 6271 magick/widget.c state|=ExitState; ExitState 6593 magick/widget.c } while ((state & ExitState) == 0); ExitState 7156 magick/widget.c state|=ExitState; ExitState 7259 magick/widget.c state|=ExitState; ExitState 7271 magick/widget.c state|=ExitState; ExitState 7298 magick/widget.c state|=ExitState; ExitState 7411 magick/widget.c state|=ExitState; ExitState 7603 magick/widget.c } while ((state & ExitState) == 0); ExitState 7853 magick/widget.c state|=ExitState; ExitState 7883 magick/widget.c state|=ExitState; ExitState 7979 magick/widget.c state|=ExitState; ExitState 7988 magick/widget.c state|=ExitState; ExitState 8026 magick/widget.c } while ((state & ExitState) == 0); ExitState 8255 magick/widget.c state|=ExitState; ExitState 8278 magick/widget.c state|=ExitState; ExitState 8335 magick/widget.c state|=ExitState; ExitState 8370 magick/widget.c } while ((state & ExitState) == 0); ExitState 8659 magick/widget.c state|=ExitState; ExitState 8668 magick/widget.c state|=ExitState; ExitState 8696 magick/widget.c state|=ExitState; ExitState 8753 magick/widget.c state|=ExitState; ExitState 8798 magick/widget.c } while ((state & ExitState) == 0); ExitState 9400 magick/widget.c state|=ExitState; ExitState 9423 magick/widget.c state|=ExitState; ExitState 9484 magick/widget.c state|=ExitState; ExitState 9630 magick/widget.c } while ((state & ExitState) == 0); ExitState 270 wand/display.c if ((state & ExitState) == 0) \ ExitState 455 wand/display.c for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++) ExitState 540 wand/display.c state|=ExitState; ExitState 557 wand/display.c while ((nexus != (Image *) NULL) && ((state & ExitState) == 0)) ExitState 585 wand/display.c } while ((state & ExitState) == 0); ExitState 617 wand/display.c ((state & ExitState) == 0)); ExitState 637 wand/display.c if ((i == (ssize_t) argc) && ((state & ExitState) == 0)) ExitState 639 wand/display.c if ((state & ExitState) != 0) ExitState 657 wand/display.c state|=ExitState; ExitState 659 wand/display.c state|=ExitState; ExitState 661 wand/display.c state|=ExitState;