ExitState         473 magick/animate.c       *state|=ExitState;
ExitState        2030 magick/animate.c                       state|=ExitState;
ExitState        2124 magick/animate.c           if ((state & ExitState) == 0)
ExitState        2225 magick/animate.c                 state|=ExitState;
ExitState        2297 magick/animate.c                 state|=ExitState;
ExitState        2354 magick/animate.c               state|=ExitState;
ExitState        2375 magick/animate.c             state|=ExitState;
ExitState        2453 magick/animate.c             state|=ExitState;
ExitState        2610 magick/animate.c                   state|=ExitState;
ExitState        2697 magick/animate.c           state|=ExitState;
ExitState        2771 magick/animate.c   while (!(state & ExitState));
ExitState        1682 magick/display.c   for (i=0; (state & ExitState) == 0; i++)
ExitState        2122 magick/display.c             state|=ExitState;
ExitState        2143 magick/display.c         state|=ExitState;
ExitState        2168 magick/display.c             state|=ExitState;
ExitState        2209 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2323 magick/display.c             state|=ExitState;
ExitState        2474 magick/display.c             state|=ExitState;
ExitState        2639 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2961 magick/display.c             state|=ExitState;
ExitState        2984 magick/display.c         state|=ExitState;
ExitState        3015 magick/display.c             state|=ExitState;
ExitState        3057 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3114 magick/display.c         state|=ExitState;
ExitState        3170 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3539 magick/display.c             state|=ExitState;
ExitState        3614 magick/display.c             state|=ExitState;
ExitState        3826 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4075 magick/display.c             state|=ExitState;
ExitState        4122 magick/display.c             state|=ExitState;
ExitState        4160 magick/display.c             state|=ExitState;
ExitState        4212 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4699 magick/display.c             state|=ExitState;
ExitState        4721 magick/display.c         state|=ExitState;
ExitState        4746 magick/display.c             state|=ExitState;
ExitState        4810 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4878 magick/display.c           state|=ExitState;
ExitState        4895 magick/display.c           ((state & ExitState) != 0))
ExitState        4925 magick/display.c     } while ((state & ExitState) == 0);
ExitState        4949 magick/display.c           state|=ExitState;
ExitState        4971 magick/display.c                 state|=ExitState;
ExitState        5009 magick/display.c                 state|=ExitState;
ExitState        5109 magick/display.c               state|=ExitState;
ExitState        5253 magick/display.c     } while ((state & ExitState) == 0);
ExitState        5254 magick/display.c   } while ((state & ExitState) == 0);
ExitState        5775 magick/display.c               state|=ExitState;
ExitState        5797 magick/display.c           state|=ExitState;
ExitState        5825 magick/display.c               state|=ExitState;
ExitState        5864 magick/display.c     } while ((state & ExitState) == 0);
ExitState        6072 magick/display.c               state|=ExitState;
ExitState        6137 magick/display.c           ((state & ExitState) != 0))
ExitState        6164 magick/display.c     } while ((state & ExitState) == 0);
ExitState        9316 magick/display.c         state|=ExitState;
ExitState        9343 magick/display.c   } while ((state & ExitState) == 0);
ExitState        9834 magick/display.c             state|=ExitState;
ExitState        9914 magick/display.c             state|=ExitState;
ExitState        10107 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10389 magick/display.c         state|=UpdateConfigurationState | ExitState;
ExitState        10451 magick/display.c     if ((state & ExitState) == 0)
ExitState        10453 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10642 magick/display.c             state|=ExitState;
ExitState        10698 magick/display.c             state|=ExitState;
ExitState        10736 magick/display.c             state|=ExitState;
ExitState        10788 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11255 magick/display.c             state|=ExitState;
ExitState        11277 magick/display.c         state|=ExitState;
ExitState        11305 magick/display.c             state|=ExitState;
ExitState        11348 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11416 magick/display.c           state|=ExitState;
ExitState        11435 magick/display.c           ((state & ExitState) != 0))
ExitState        11465 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11490 magick/display.c           state|=ExitState;
ExitState        11615 magick/display.c               state|=ExitState;
ExitState        11722 magick/display.c               state|=ExitState;
ExitState        11849 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11850 magick/display.c   } while ((state & ExitState) == 0);
ExitState        12083 magick/display.c                 state|=ExitState;
ExitState        12108 magick/display.c             state|=ExitState;
ExitState        12139 magick/display.c                 state|=ExitState;
ExitState        12173 magick/display.c       } while ((state & ExitState) == 0);
ExitState        12221 magick/display.c             state|=ExitState;
ExitState        12257 magick/display.c       } while ((state & ExitState) == 0);
ExitState        14951 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        14974 magick/display.c                           *state|=NextImageState | ExitState;
ExitState        15112 magick/display.c                       *state|=MontageImageState | NextImageState | ExitState;
ExitState        15290 magick/display.c                 *state|=FormerImageState | ExitState;
ExitState        15295 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        15305 magick/display.c                 *state|=ExitState;
ExitState        15363 magick/display.c               *state|=NextImageState | ExitState;
ExitState        15378 magick/display.c             *state|=ExitState;
ExitState        15579 magick/display.c             *state|=ExitState;
ExitState        15830 magick/display.c           *state|=NextImageState | ExitState;
ExitState        15912 magick/display.c   } while (!(*state & ExitState));
ExitState        15913 magick/display.c   if ((*state & ExitState) == 0)
ExitState        15931 magick/display.c               *state&=(~ExitState);
ExitState        15971 magick/display.c     *state&=(~ExitState);
ExitState        15972 magick/display.c   if (*state & ExitState)
ExitState        2368 magick/widget.c                       state|=ExitState;
ExitState        2380 magick/widget.c                   state|=ExitState;
ExitState        2407 magick/widget.c             state|=ExitState;
ExitState        2735 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3422 magick/widget.c                   state|=ExitState;
ExitState        3433 magick/widget.c                   state|=ExitState;
ExitState        3444 magick/widget.c                   state|=ExitState;
ExitState        3468 magick/widget.c             state|=ExitState;
ExitState        3526 magick/widget.c             state|=ExitState;
ExitState        3581 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3892 magick/widget.c                 state|=ExitState;
ExitState        3902 magick/widget.c                   state|=ExitState;
ExitState        3927 magick/widget.c             state|=ExitState;
ExitState        3988 magick/widget.c             state|=ExitState;
ExitState        4154 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        4980 magick/widget.c                   state|=ExitState;
ExitState        4994 magick/widget.c                       state|=ExitState;
ExitState        5007 magick/widget.c                   state|=ExitState;
ExitState        5032 magick/widget.c             state|=ExitState;
ExitState        5376 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        6234 magick/widget.c                       state|=ExitState;
ExitState        6246 magick/widget.c                   state|=ExitState;
ExitState        6271 magick/widget.c             state|=ExitState;
ExitState        6593 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7156 magick/widget.c                 state|=ExitState;
ExitState        7259 magick/widget.c                       state|=ExitState;
ExitState        7271 magick/widget.c                   state|=ExitState;
ExitState        7298 magick/widget.c             state|=ExitState;
ExitState        7411 magick/widget.c             state|=ExitState;
ExitState        7603 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7853 magick/widget.c             state|=ExitState;
ExitState        7883 magick/widget.c         state|=ExitState;
ExitState        7979 magick/widget.c                       state|=ExitState;
ExitState        7988 magick/widget.c                     state|=ExitState;
ExitState        8026 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8255 magick/widget.c                 state|=ExitState;
ExitState        8278 magick/widget.c             state|=ExitState;
ExitState        8335 magick/widget.c             state|=ExitState;
ExitState        8370 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8659 magick/widget.c                 state|=ExitState;
ExitState        8668 magick/widget.c                 state|=ExitState;
ExitState        8696 magick/widget.c             state|=ExitState;
ExitState        8753 magick/widget.c             state|=ExitState;
ExitState        8798 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        9400 magick/widget.c                 state|=ExitState;
ExitState        9423 magick/widget.c             state|=ExitState;
ExitState        9484 magick/widget.c             state|=ExitState;
ExitState        9630 magick/widget.c   } while ((state & ExitState) == 0);
ExitState         270 wand/display.c   if ((state & ExitState) == 0) \
ExitState         455 wand/display.c   for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++)
ExitState         540 wand/display.c                 state|=ExitState;
ExitState         557 wand/display.c               while ((nexus != (Image *) NULL) && ((state & ExitState) == 0))
ExitState         585 wand/display.c             } while ((state & ExitState) == 0);
ExitState         617 wand/display.c                  ((state & ExitState) == 0));
ExitState         637 wand/display.c         if ((i == (ssize_t) argc) && ((state & ExitState) == 0))
ExitState         639 wand/display.c         if ((state & ExitState) != 0)
ExitState         657 wand/display.c           state|=ExitState;
ExitState         659 wand/display.c           state|=ExitState;
ExitState         661 wand/display.c           state|=ExitState;