FxEvaluateSubexpression 1241 magick/fx.c      FxEvaluateSubexpression(FxInfo *,const ChannelType,const ssize_t,
FxEvaluateSubexpression 1354 magick/fx.c                  alpha=FxEvaluateSubexpression(fx_info,channel,x,y,subexpression,
FxEvaluateSubexpression 1383 magick/fx.c                  alpha=FxEvaluateSubexpression(fx_info,channel,x,y,subexpression,
FxEvaluateSubexpression 1408 magick/fx.c                    alpha=FxEvaluateSubexpression(fx_info,channel,x,y,subexpression,
FxEvaluateSubexpression 2140 magick/fx.c          alpha=FxEvaluateSubexpression(fx_info,channel,x,y,subexpression,depth,
FxEvaluateSubexpression 2146 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2153 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2159 magick/fx.c              *beta=pow((double) alpha,(double) FxEvaluateSubexpression(fx_info,
FxEvaluateSubexpression 2166 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2172 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2184 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2197 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2203 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2209 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2216 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2223 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2229 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2235 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2241 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2247 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2253 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2259 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2266 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2279 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,p,depth,beta,
FxEvaluateSubexpression 2292 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,p,depth,beta,
FxEvaluateSubexpression 2312 magick/fx.c                gamma=FxEvaluateSubexpression(fx_info,channel,x,y,p,depth,beta,
FxEvaluateSubexpression 2315 magick/fx.c                gamma=FxEvaluateSubexpression(fx_info,channel,x,y,q,depth,beta,
FxEvaluateSubexpression 2334 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2345 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2351 magick/fx.c              *beta=FxEvaluateSubexpression(fx_info,channel,x,y,++p,depth,beta,
FxEvaluateSubexpression 2357 magick/fx.c              gamma=alpha*FxEvaluateSubexpression(fx_info,channel,x,y,p,depth,beta,
FxEvaluateSubexpression 2371 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,subexpression,depth,
FxEvaluateSubexpression 2380 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,expression+1,depth,beta,
FxEvaluateSubexpression 2386 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,expression+1,depth,beta,
FxEvaluateSubexpression 2392 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,expression+1,depth,beta,
FxEvaluateSubexpression 2401 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2408 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2415 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2422 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2433 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2440 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2446 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2452 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2459 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2466 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2486 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2492 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2502 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,             beta,exception);
FxEvaluateSubexpression 2507 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2523 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2556 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2569 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2582 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2593 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2603 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2622 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2642 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2648 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2664 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+2,depth,
FxEvaluateSubexpression 2672 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+2,depth,             beta,exception);
FxEvaluateSubexpression 2679 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2694 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+2,depth,
FxEvaluateSubexpression 2700 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+6,depth,
FxEvaluateSubexpression 2706 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2723 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2731 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2737 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2751 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2777 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2810 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2825 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2831 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2840 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2846 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2852 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2858 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+6,depth,
FxEvaluateSubexpression 2871 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+4,depth,
FxEvaluateSubexpression 2877 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+3,depth,
FxEvaluateSubexpression 2885 magick/fx.c              alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,depth,
FxEvaluateSubexpression 2916 magick/fx.c                alpha=FxEvaluateSubexpression(fx_info,channel,x,y,expression+5,
FxEvaluateSubexpression 2987 magick/fx.c      *alpha=FxEvaluateSubexpression(fx_info,channel,x,y,fx_info->expression,&depth,