GetPseudoRandomValue 109 coders/plasma.c GetPseudoRandomValue(random_info)+0.5))); GetPseudoRandomValue 111 coders/plasma.c GetPseudoRandomValue(random_info)+0.5))); GetPseudoRandomValue 113 coders/plasma.c GetPseudoRandomValue(random_info)+0.5))); GetPseudoRandomValue 2767 magick/accelerate-private.h inline float GetPseudoRandomValue(uint4* seed, const float normalizeRand) { GetPseudoRandomValue 449 magick/accelerate.c GetPseudoRandomValue(randomInfo); GetPseudoRandomValue 2579 magick/cache.c return((ssize_t) (columns*GetPseudoRandomValue(random_info))); GetPseudoRandomValue 2584 magick/cache.c return((ssize_t) (rows*GetPseudoRandomValue(random_info))); GetPseudoRandomValue 5991 magick/deprecate.c GetPseudoRandomValue(random_info)); GetPseudoRandomValue 6020 magick/deprecate.c GetPseudoRandomValue(random_info)); GetPseudoRandomValue 4450 magick/effect.c point.x=GetPseudoRandomValue(random_info[id]); GetPseudoRandomValue 4451 magick/effect.c point.y=GetPseudoRandomValue(random_info[id]); GetPseudoRandomValue 2805 magick/fx.c alpha=GetPseudoRandomValue(fx_info->random_info); GetPseudoRandomValue 3697 magick/fx.c plasma=ClampToQuantum(pixel+noise*GetPseudoRandomValue(random_info)- GetPseudoRandomValue 4550 magick/fx.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 1505 magick/gem.c alpha=GetPseudoRandomValue(random_info); GetPseudoRandomValue 1522 magick/gem.c beta=GetPseudoRandomValue(random_info); GetPseudoRandomValue 1564 magick/gem.c beta=GetPseudoRandomValue(random_info); GetPseudoRandomValue 1580 magick/gem.c beta=GetPseudoRandomValue(random_info); GetPseudoRandomValue 572 magick/methods.h #define GetPseudoRandomValue PrependMagickMethod(GetPseudoRandomValue) GetPseudoRandomValue 38 magick/random_.h GetPseudoRandomValue(RandomInfo *); GetPseudoRandomValue 2002 magick/threshold.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 2075 magick/threshold.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 2086 magick/threshold.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 2097 magick/threshold.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 2108 magick/threshold.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 2120 magick/threshold.c GetPseudoRandomValue(random_info[id])); GetPseudoRandomValue 2412 wand/mogrify.c angle=22.5*(GetPseudoRandomValue(random_info)-0.5);