Maximize 335 magick/morphology.c Maximize(kernel->maximum, kernel->values[i]); Maximize 348 magick/morphology.c Maximize(kernel->maximum, kernel->values[i]); Maximize 2473 magick/morphology.c Maximize(kernel->maximum, kernel->values[i]); Maximize 3099 magick/morphology.c Maximize(max.red, (double) k_pixels[u].red); Maximize 3100 magick/morphology.c Maximize(max.green, (double) k_pixels[u].green); Maximize 3101 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); Maximize 3102 magick/morphology.c Maximize(max.opacity, Maximize 3105 magick/morphology.c Maximize(max.index, (double) GetPixelIndex( Maximize 3146 magick/morphology.c Maximize(max.red, (double) k_pixels[u].red); Maximize 3147 magick/morphology.c Maximize(max.green, (double) k_pixels[u].green); Maximize 3148 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); Maximize 3149 magick/morphology.c Maximize(max.opacity, Maximize 3152 magick/morphology.c Maximize(max.index, (double) GetPixelIndex( Maximize 3160 magick/morphology.c min.red -= max.red; Maximize( min.red, 0.0 ); Maximize 3161 magick/morphology.c min.green -= max.green; Maximize( min.green, 0.0 ); Maximize 3162 magick/morphology.c min.blue -= max.blue; Maximize( min.blue, 0.0 ); Maximize 3163 magick/morphology.c min.opacity -= max.opacity; Maximize( min.opacity, 0.0 ); Maximize 3164 magick/morphology.c min.index -= max.index; Maximize( min.index, 0.0 );