Maximize          335 magick/morphology.c       Maximize(kernel->maximum, kernel->values[i]);
Maximize          348 magick/morphology.c     Maximize(kernel->maximum, kernel->values[i]);
Maximize         2473 magick/morphology.c       Maximize(kernel->maximum, kernel->values[i]);
Maximize         3099 magick/morphology.c                 Maximize(max.red,     (double) k_pixels[u].red);
Maximize         3100 magick/morphology.c                 Maximize(max.green,   (double) k_pixels[u].green);
Maximize         3101 magick/morphology.c                 Maximize(max.blue,    (double) k_pixels[u].blue);
Maximize         3102 magick/morphology.c                 Maximize(max.opacity,
Maximize         3105 magick/morphology.c                   Maximize(max.index,   (double) GetPixelIndex(
Maximize         3146 magick/morphology.c                   Maximize(max.red,     (double) k_pixels[u].red);
Maximize         3147 magick/morphology.c                   Maximize(max.green,   (double) k_pixels[u].green);
Maximize         3148 magick/morphology.c                   Maximize(max.blue,    (double) k_pixels[u].blue);
Maximize         3149 magick/morphology.c                   Maximize(max.opacity,
Maximize         3152 magick/morphology.c                     Maximize(max.index,   (double) GetPixelIndex(
Maximize         3160 magick/morphology.c             min.red     -= max.red;     Maximize( min.red,     0.0 );
Maximize         3161 magick/morphology.c             min.green   -= max.green;   Maximize( min.green,   0.0 );
Maximize         3162 magick/morphology.c             min.blue    -= max.blue;    Maximize( min.blue,    0.0 );
Maximize         3163 magick/morphology.c             min.opacity -= max.opacity; Maximize( min.opacity, 0.0 );
Maximize         3164 magick/morphology.c             min.index   -= max.index;   Maximize( min.index,   0.0 );