MeshInterpolate 3897 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 3899 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 3901 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 3903 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 3905 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 3908 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 3917 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 3919 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 3921 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 3923 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 3925 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 3928 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 3942 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 3944 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 3946 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 3948 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 3950 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 3953 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 3963 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 3965 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 3967 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 3969 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 3971 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, MeshInterpolate 3974 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 4770 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 4772 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 4774 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 4776 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 4779 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 4781 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4782 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 4791 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 4793 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 4795 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 4797 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 4800 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 4802 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4803 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 4817 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 4819 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 4821 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 4823 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 4826 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 4828 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4829 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 4839 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 4841 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 4843 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 4845 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 4848 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 4850 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4851 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,