MeshInterpolate  3897 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  3899 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  3901 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  3903 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  3905 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  3908 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  3917 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  3919 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  3921 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  3923 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  3925 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  3928 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  3942 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  3944 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  3946 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  3948 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  3950 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  3953 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  3963 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  3965 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  3967 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  3969 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  3971 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
MeshInterpolate  3974 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  4770 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  4772 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  4774 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  4776 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  4779 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  4781 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4782 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  4791 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  4793 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  4795 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  4797 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  4800 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  4802 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4803 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  4817 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  4819 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  4821 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  4823 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  4826 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  4828 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4829 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  4839 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  4841 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  4843 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  4845 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  4848 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  4850 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4851 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,