NumberTiles 2822 magick/effect.c for (i=0; i < NumberTiles; i++) NumberTiles 2830 magick/effect.c if (i == (NumberTiles/2)) NumberTiles 2855 magick/effect.c x=(ssize_t) ((i+1)*thumbnail->columns)/NumberTiles; NumberTiles 2856 magick/effect.c y=(ssize_t) ((i+1)*thumbnail->rows)/NumberTiles; NumberTiles 3203 magick/effect.c NumberTiles);