RepeatAnimationState 525 magick/animate.c *state|=RepeatAnimationState; RepeatAnimationState 533 magick/animate.c *state&=(~RepeatAnimationState); RepeatAnimationState 2003 magick/animate.c state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState); RepeatAnimationState 2039 magick/animate.c if ((state & RepeatAnimationState) == 0) RepeatAnimationState 2059 magick/animate.c state&=(~RepeatAnimationState); RepeatAnimationState 2069 magick/animate.c if ((state & RepeatAnimationState) == MagickFalse)