RepeatAnimationState  525 magick/animate.c       *state|=RepeatAnimationState;
RepeatAnimationState  533 magick/animate.c       *state&=(~RepeatAnimationState);
RepeatAnimationState 2003 magick/animate.c   state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState);
RepeatAnimationState 2039 magick/animate.c                       if ((state & RepeatAnimationState) == 0)
RepeatAnimationState 2059 magick/animate.c                       state&=(~RepeatAnimationState);
RepeatAnimationState 2069 magick/animate.c                       if ((state & RepeatAnimationState) == MagickFalse)