RoundToUnity 360 magick/accelerate-private.h inline float RoundToUnity(const float value) RoundToUnity 1208 magick/accelerate-private.h gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1236 magick/accelerate-private.h gamma=RoundToUnity(Sa+Da); /* 'Plus' blending -- not 'Over' blending */ RoundToUnity 67 magick/composite-private.h RoundToUnity(gamma)))); RoundToUnity 76 magick/composite-private.h SetPixelOpacity(composite,QuantumRange*(1.0-RoundToUnity(gamma))); RoundToUnity 102 magick/composite-private.h composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma))); RoundToUnity 125 magick/composite-private.h gamma=RoundToUnity(Sa+Da); /* 'Plus' blending -- not 'Over' blending */ RoundToUnity 126 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma)); RoundToUnity 278 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 340 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 453 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 509 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 558 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 607 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 640 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 887 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 920 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 963 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1018 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1115 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1166 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1218 magick/composite.c gamma = RoundToUnity(Sa+Da-Sa*Da); RoundToUnity 1260 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1344 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1384 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1421 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1497 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */ RoundToUnity 1570 magick/composite.c gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */