SigmaRandom 72 magick/accelerate-private.h OPENCL_DEFINE(SigmaRandom, (attenuate)) SigmaRandom 720 magick/accelerate-private.h noise=(float) (QuantumRange*SigmaRandom*alpha); SigmaRandom 1588 magick/gem.c noise=(double) (QuantumRange*SigmaRandom*alpha);