SigmaUniform 66 magick/accelerate-private.h OPENCL_DEFINE(SigmaUniform, (attenuate*0.015625f)) SigmaUniform 644 magick/accelerate-private.h noise=(pixel+QuantumRange*SigmaUniform*(alpha-0.5f)); SigmaUniform 1511 magick/gem.c noise=(double) (pixel+QuantumRange*SigmaUniform*(alpha-0.5));