StepAnimationState  513 magick/animate.c       *state|=StepAnimationState;
StepAnimationState 2009 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
StepAnimationState 2079 magick/animate.c           if ((state & StepAnimationState) ||
StepAnimationState 2129 magick/animate.c           state&=(~StepAnimationState);