XDisplayWidth 818 magick/animate.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 1674 magick/animate.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 1700 magick/animate.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 1730 magick/animate.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 4421 magick/display.c XDisplayWidth(display,windows->image.screen), XDisplayWidth 4425 magick/display.c if (window_changes.width > XDisplayWidth(display,windows->image.screen)) XDisplayWidth 4426 magick/display.c window_changes.width=XDisplayWidth(display,windows->image.screen); XDisplayWidth 4435 magick/display.c ((XDisplayWidth(display,windows->image.screen)/2)-(width/2)); XDisplayWidth 13717 magick/display.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 14596 magick/display.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 14622 magick/display.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 14652 magick/display.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 1710 magick/xwindow.c limit=XDisplayWidth(display,window_info->screen)-window_info->width; XDisplayWidth 4019 magick/xwindow.c display_width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 4544 magick/xwindow.c window->x=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 4545 magick/xwindow.c window->y=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 5418 magick/xwindow.c (window->image->columns > (unsigned long) XDisplayWidth(display,window->screen))) XDisplayWidth 5632 magick/xwindow.c ((int) width <= XDisplayWidth(display,window->screen)) &&