attenuate 148 Magick++/lib/Magick++/Image.h void attenuate(const double attenuate_); attenuate 66 magick/accelerate-private.h OPENCL_DEFINE(SigmaUniform, (attenuate*0.015625f)) attenuate 67 magick/accelerate-private.h OPENCL_DEFINE(SigmaGaussian, (attenuate*0.015625f)) attenuate 68 magick/accelerate-private.h OPENCL_DEFINE(SigmaImpulse, (attenuate*0.1f)) attenuate 69 magick/accelerate-private.h OPENCL_DEFINE(SigmaLaplacian, (attenuate*0.0390625f)) attenuate 70 magick/accelerate-private.h OPENCL_DEFINE(SigmaMultiplicativeGaussian, (attenuate*0.5f)) attenuate 71 magick/accelerate-private.h OPENCL_DEFINE(SigmaPoisson, (attenuate*12.5f)) attenuate 72 magick/accelerate-private.h OPENCL_DEFINE(SigmaRandom, (attenuate)) attenuate 73 magick/accelerate-private.h OPENCL_DEFINE(TauGaussian, (attenuate*0.078125f)) attenuate 630 magick/accelerate-private.h float mwcGenerateDifferentialNoise(mwc64x_state_t* r, CLQuantum pixel, NoiseType noise_type, float attenuate) { attenuate 732 magick/accelerate-private.h ,const NoiseType noise_type, const float attenuate attenuate 754 magick/accelerate-private.h setRed(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getRed(p),noise_type,attenuate))); attenuate 758 magick/accelerate-private.h setGreen(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getGreen(p),noise_type,attenuate))); attenuate 762 magick/accelerate-private.h setBlue(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getBlue(p),noise_type,attenuate))); attenuate 766 magick/accelerate-private.h setOpacity(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getOpacity(p),noise_type,attenuate))); attenuate 280 magick/accelerate.c attenuate; attenuate 421 magick/accelerate.c attenuate=1.0; attenuate 424 magick/accelerate.c attenuate=StringToDouble(option,(char **) NULL); attenuate 461 magick/accelerate.c attenuate=1.0f; attenuate 464 magick/accelerate.c attenuate=(float)StringToDouble(option,(char **) NULL); attenuate 465 magick/accelerate.c clEnv->library->clSetKernelArg(addNoiseKernel,k++,sizeof(float),(void *)&attenuate); attenuate 285 magick/fx.c attenuate; attenuate 331 magick/fx.c attenuate=1.0; attenuate 334 magick/fx.c attenuate=StringToDouble(option,(char **) NULL); attenuate 384 magick/fx.c GetPixelRed(p),noise_type,attenuate))); attenuate 394 magick/fx.c random_info[id],GetPixelGreen(p),noise_type,attenuate))); attenuate 397 magick/fx.c random_info[id],GetPixelBlue(p),noise_type,attenuate))); attenuate 401 magick/fx.c random_info[id],GetPixelOpacity(p),noise_type,attenuate))); attenuate 406 magick/fx.c indexes+x),noise_type,attenuate))); attenuate 3708 magick/fx.c RandomInfo *random_info,const SegmentInfo *segment,size_t attenuate, attenuate 3742 magick/fx.c attenuate++; attenuate 3749 magick/fx.c &local_info,attenuate,depth); attenuate 3754 magick/fx.c &local_info,attenuate,depth); attenuate 3759 magick/fx.c &local_info,attenuate,depth); attenuate 3764 magick/fx.c &local_info,attenuate,depth); attenuate 3778 magick/fx.c plasma=(double) QuantumRange/(2.0*attenuate); attenuate 3911 magick/fx.c const SegmentInfo *segment,size_t attenuate,size_t depth) attenuate 3937 magick/fx.c attenuate,depth); attenuate 1488 magick/gem.c const Quantum pixel,const NoiseType noise_type,const MagickRealType attenuate) attenuate 1490 magick/gem.c #define SigmaUniform (attenuate*0.015625) attenuate 1491 magick/gem.c #define SigmaGaussian (attenuate*0.015625) attenuate 1492 magick/gem.c #define SigmaImpulse (attenuate*0.1) attenuate 1493 magick/gem.c #define SigmaLaplacian (attenuate*0.0390625) attenuate 1494 magick/gem.c #define SigmaMultiplicativeGaussian (attenuate*0.5) attenuate 1495 magick/gem.c #define SigmaPoisson (attenuate*12.5) attenuate 1496 magick/gem.c #define SigmaRandom (attenuate) attenuate 1497 magick/gem.c #define TauGaussian (attenuate*0.078125)