direction        2018 Magick++/lib/Magick++/Drawable.h     void direction(DirectionType direction_);
direction        2019 Magick++/lib/Magick++/Drawable.h     DirectionType direction(void) const;
direction         706 Magick++/lib/Options.cpp   _drawInfo->direction=direction_;
direction         713 Magick++/lib/Options.cpp   return(_drawInfo->direction);
direction         172 coders/cals.c      direction,
direction         201 coders/cals.c    direction=0;
direction         228 coders/cals.c              (void) sscanf(header+8,"%lu,%lu",&pel_path,&direction);
direction         237 coders/cals.c              if (direction == 90)
direction         275 coders/caption.c     draw_info->direction == RightToLeftDirection ? image->columns-
direction         234 coders/label.c     draw_info->direction == RightToLeftDirection ? image->columns-
direction         219 coders/pango.c   pango_context_set_base_dir(context,draw_info->direction ==
direction         321 coders/pango.c       (draw_info->direction == RightToLeftDirection))
direction         750 magick/annotate.c   annotate_info->direction=UndefinedDirection;
direction         844 magick/annotate.c   annotate_info->direction=UndefinedDirection;
direction        1005 magick/annotate.c   const FT_Face face,const raqm_direction_t direction,const FT_Int32 flags,
direction        1009 magick/annotate.c   return((size_t) raqm_shape(text,length,face,direction,&grapheme));
direction        1043 magick/annotate.c               (*grapheme)[i-1].x_advance+=(FT_Pos) ((direction ==
direction        1187 magick/annotate.c     direction;
direction        1402 magick/annotate.c   direction=RAQM_DIRECTION_DEFAULT;
direction        1403 magick/annotate.c   if (draw_info->direction == RightToLeftDirection)
direction        1404 magick/annotate.c     direction=RAQM_DIRECTION_RTL;
direction        1406 magick/annotate.c     if (draw_info->direction == LeftToRightDirection)
direction        1407 magick/annotate.c       direction=RAQM_DIRECTION_LTR;
direction        1409 magick/annotate.c   length=ComplexTextLayout(p,strlen(p),face,direction,flags,&grapheme);
direction        2840 magick/display.c     direction = HorizontalChopCommand;
direction        2946 magick/display.c               direction=DirectionCommands[id];
direction        3146 magick/display.c     if (direction == HorizontalChopCommand)
direction        11906 magick/display.c     direction = HorizontalRotateCommand;
direction        12068 magick/display.c                   direction=DirectionCommands[id];
direction        12169 magick/display.c         if (direction == HorizontalRotateCommand)
direction        12194 magick/display.c               direction == VerticalRotateCommand ? degrees-90.0 : degrees);
direction        12263 magick/display.c   if (direction == VerticalRotateCommand)
direction         112 magick/draw.c      direction;
direction         299 magick/draw.c    clone_info->direction=draw_info->direction;
direction         428 magick/draw.c        p->direction != MagickFalse ? "down" : "up");
direction         462 magick/draw.c      direction,
direction         500 magick/draw.c    direction=0;
direction         531 magick/draw.c              polygon_info->edges[edge].direction=(ssize_t) (direction > 0);
direction         532 magick/draw.c              if (direction < 0)
direction         555 magick/draw.c          direction=0;
direction         565 magick/draw.c      if ((points != (PointInfo *) NULL) && (direction != 0) &&
direction         566 magick/draw.c          (direction != next_direction))
direction         585 magick/draw.c          polygon_info->edges[edge].direction=(ssize_t) (direction > 0);
direction         586 magick/draw.c          if (direction < 0)
direction         604 magick/draw.c      direction=next_direction;
direction         642 magick/draw.c            polygon_info->edges[edge].direction=(ssize_t) (direction > 0);
direction         643 magick/draw.c            if (direction < 0)
direction        1335 magick/draw.c          if (polygon_info->edges[i].direction != 0)
direction        1963 magick/draw.c                direction;
direction        1966 magick/draw.c              direction=ParseCommandOption(MagickDirectionOptions,MagickFalse,
direction        1968 magick/draw.c              if (direction == -1)
direction        1971 magick/draw.c                graphic_context[n]->direction=(DirectionType) direction;
direction        3810 magick/draw.c          winding_number+=p->direction ? 1 : -1;
direction        3819 magick/draw.c        winding_number+=p->direction ? 1 : -1;
direction        4838 magick/draw.c      draw_info->direction=(DirectionType) ParseCommandOption(
direction        4841 magick/draw.c      draw_info->direction=UndefinedDirection;
direction         336 magick/draw.h      direction;
direction         636 magick/feature.c       direction[4];  /* horizontal, vertical, left and right diagonals */
direction         970 magick/feature.c         cooccurrence[u][v].direction[i].red++;
direction         971 magick/feature.c         cooccurrence[v][u].direction[i].red++;
direction         978 magick/feature.c         cooccurrence[u][v].direction[i].green++;
direction         979 magick/feature.c         cooccurrence[v][u].direction[i].green++;
direction         986 magick/feature.c         cooccurrence[u][v].direction[i].blue++;
direction         987 magick/feature.c         cooccurrence[v][u].direction[i].blue++;
direction         996 magick/feature.c             cooccurrence[u][v].direction[i].index++;
direction         997 magick/feature.c             cooccurrence[v][u].direction[i].index++;
direction        1007 magick/feature.c             cooccurrence[u][v].direction[i].opacity++;
direction        1008 magick/feature.c             cooccurrence[v][u].direction[i].opacity++;
direction        1083 magick/feature.c         cooccurrence[x][y].direction[i].red*=normalize;
direction        1084 magick/feature.c         cooccurrence[x][y].direction[i].green*=normalize;
direction        1085 magick/feature.c         cooccurrence[x][y].direction[i].blue*=normalize;
direction        1087 magick/feature.c           cooccurrence[x][y].direction[i].index*=normalize;
direction        1089 magick/feature.c           cooccurrence[x][y].direction[i].opacity*=normalize;
direction        1116 magick/feature.c           cooccurrence[x][y].direction[i].red*
direction        1117 magick/feature.c           cooccurrence[x][y].direction[i].red;
direction        1119 magick/feature.c           cooccurrence[x][y].direction[i].green*
direction        1120 magick/feature.c           cooccurrence[x][y].direction[i].green;
direction        1122 magick/feature.c           cooccurrence[x][y].direction[i].blue*
direction        1123 magick/feature.c           cooccurrence[x][y].direction[i].blue;
direction        1126 magick/feature.c             cooccurrence[x][y].direction[i].index*
direction        1127 magick/feature.c             cooccurrence[x][y].direction[i].index;
direction        1130 magick/feature.c             cooccurrence[x][y].direction[i].opacity*
direction        1131 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1135 magick/feature.c         sum[y].direction[i].red+=cooccurrence[x][y].direction[i].red;
direction        1136 magick/feature.c         sum[y].direction[i].green+=cooccurrence[x][y].direction[i].green;
direction        1137 magick/feature.c         sum[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue;
direction        1139 magick/feature.c           sum[y].direction[i].index+=cooccurrence[x][y].direction[i].index;
direction        1141 magick/feature.c           sum[y].direction[i].opacity+=cooccurrence[x][y].direction[i].opacity;
direction        1142 magick/feature.c         correlation.direction[i].red+=x*y*cooccurrence[x][y].direction[i].red;
direction        1143 magick/feature.c         correlation.direction[i].green+=x*y*
direction        1144 magick/feature.c           cooccurrence[x][y].direction[i].green;
direction        1145 magick/feature.c         correlation.direction[i].blue+=x*y*
direction        1146 magick/feature.c           cooccurrence[x][y].direction[i].blue;
direction        1148 magick/feature.c           correlation.direction[i].index+=x*y*
direction        1149 magick/feature.c             cooccurrence[x][y].direction[i].index;
direction        1151 magick/feature.c           correlation.direction[i].opacity+=x*y*
direction        1152 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1157 magick/feature.c           cooccurrence[x][y].direction[i].red/((y-x)*(y-x)+1);
direction        1159 magick/feature.c           cooccurrence[x][y].direction[i].green/((y-x)*(y-x)+1);
direction        1161 magick/feature.c           cooccurrence[x][y].direction[i].blue/((y-x)*(y-x)+1);
direction        1164 magick/feature.c             cooccurrence[x][y].direction[i].index/((y-x)*(y-x)+1);
direction        1167 magick/feature.c             cooccurrence[x][y].direction[i].opacity/((y-x)*(y-x)+1);
direction        1171 magick/feature.c         density_xy[y+x+2].direction[i].red+=
direction        1172 magick/feature.c           cooccurrence[x][y].direction[i].red;
direction        1173 magick/feature.c         density_xy[y+x+2].direction[i].green+=
direction        1174 magick/feature.c           cooccurrence[x][y].direction[i].green;
direction        1175 magick/feature.c         density_xy[y+x+2].direction[i].blue+=
direction        1176 magick/feature.c           cooccurrence[x][y].direction[i].blue;
direction        1178 magick/feature.c           density_xy[y+x+2].direction[i].index+=
direction        1179 magick/feature.c             cooccurrence[x][y].direction[i].index;
direction        1181 magick/feature.c           density_xy[y+x+2].direction[i].opacity+=
direction        1182 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1187 magick/feature.c           cooccurrence[x][y].direction[i].red*
direction        1188 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].red);
direction        1190 magick/feature.c           cooccurrence[x][y].direction[i].green*
direction        1191 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].green);
direction        1193 magick/feature.c           cooccurrence[x][y].direction[i].blue*
direction        1194 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].blue);
direction        1197 magick/feature.c             cooccurrence[x][y].direction[i].index*
direction        1198 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].index);
direction        1201 magick/feature.c             cooccurrence[x][y].direction[i].opacity*
direction        1202 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].opacity);
direction        1206 magick/feature.c         density_x[x].direction[i].red+=cooccurrence[x][y].direction[i].red;
direction        1207 magick/feature.c         density_x[x].direction[i].green+=cooccurrence[x][y].direction[i].green;
direction        1208 magick/feature.c         density_x[x].direction[i].blue+=cooccurrence[x][y].direction[i].blue;
direction        1210 magick/feature.c           density_x[x].direction[i].index+=
direction        1211 magick/feature.c             cooccurrence[x][y].direction[i].index;
direction        1213 magick/feature.c           density_x[x].direction[i].opacity+=
direction        1214 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1215 magick/feature.c         density_y[y].direction[i].red+=cooccurrence[x][y].direction[i].red;
direction        1216 magick/feature.c         density_y[y].direction[i].green+=cooccurrence[x][y].direction[i].green;
direction        1217 magick/feature.c         density_y[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue;
direction        1219 magick/feature.c           density_y[y].direction[i].index+=
direction        1220 magick/feature.c             cooccurrence[x][y].direction[i].index;
direction        1222 magick/feature.c           density_y[y].direction[i].opacity+=
direction        1223 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1225 magick/feature.c       mean.direction[i].red+=y*sum[y].direction[i].red;
direction        1226 magick/feature.c       sum_squares.direction[i].red+=y*y*sum[y].direction[i].red;
direction        1227 magick/feature.c       mean.direction[i].green+=y*sum[y].direction[i].green;
direction        1228 magick/feature.c       sum_squares.direction[i].green+=y*y*sum[y].direction[i].green;
direction        1229 magick/feature.c       mean.direction[i].blue+=y*sum[y].direction[i].blue;
direction        1230 magick/feature.c       sum_squares.direction[i].blue+=y*y*sum[y].direction[i].blue;
direction        1233 magick/feature.c           mean.direction[i].index+=y*sum[y].direction[i].index;
direction        1234 magick/feature.c           sum_squares.direction[i].index+=y*y*sum[y].direction[i].index;
direction        1238 magick/feature.c           mean.direction[i].opacity+=y*sum[y].direction[i].opacity;
direction        1239 magick/feature.c           sum_squares.direction[i].opacity+=y*y*sum[y].direction[i].opacity;
direction        1246 magick/feature.c       (correlation.direction[i].red-mean.direction[i].red*
direction        1247 magick/feature.c       mean.direction[i].red)/(sqrt(sum_squares.direction[i].red-
direction        1248 magick/feature.c       (mean.direction[i].red*mean.direction[i].red))*sqrt(
direction        1249 magick/feature.c       sum_squares.direction[i].red-(mean.direction[i].red*
direction        1250 magick/feature.c       mean.direction[i].red)));
direction        1252 magick/feature.c       (correlation.direction[i].green-mean.direction[i].green*
direction        1253 magick/feature.c       mean.direction[i].green)/(sqrt(sum_squares.direction[i].green-
direction        1254 magick/feature.c       (mean.direction[i].green*mean.direction[i].green))*sqrt(
direction        1255 magick/feature.c       sum_squares.direction[i].green-(mean.direction[i].green*
direction        1256 magick/feature.c       mean.direction[i].green)));
direction        1258 magick/feature.c       (correlation.direction[i].blue-mean.direction[i].blue*
direction        1259 magick/feature.c       mean.direction[i].blue)/(sqrt(sum_squares.direction[i].blue-
direction        1260 magick/feature.c       (mean.direction[i].blue*mean.direction[i].blue))*sqrt(
direction        1261 magick/feature.c       sum_squares.direction[i].blue-(mean.direction[i].blue*
direction        1262 magick/feature.c       mean.direction[i].blue)));
direction        1265 magick/feature.c         (correlation.direction[i].index-mean.direction[i].index*
direction        1266 magick/feature.c         mean.direction[i].index)/(sqrt(sum_squares.direction[i].index-
direction        1267 magick/feature.c         (mean.direction[i].index*mean.direction[i].index))*sqrt(
direction        1268 magick/feature.c         sum_squares.direction[i].index-(mean.direction[i].index*
direction        1269 magick/feature.c         mean.direction[i].index)));
direction        1272 magick/feature.c         (correlation.direction[i].opacity-mean.direction[i].opacity*
direction        1273 magick/feature.c         mean.direction[i].opacity)/(sqrt(sum_squares.direction[i].opacity-
direction        1274 magick/feature.c         (mean.direction[i].opacity*mean.direction[i].opacity))*sqrt(
direction        1275 magick/feature.c         sum_squares.direction[i].opacity-(mean.direction[i].opacity*
direction        1276 magick/feature.c         mean.direction[i].opacity)));
direction        1296 magick/feature.c         x*density_xy[x].direction[i].red;
direction        1298 magick/feature.c         x*density_xy[x].direction[i].green;
direction        1300 magick/feature.c         x*density_xy[x].direction[i].blue;
direction        1303 magick/feature.c           x*density_xy[x].direction[i].index;
direction        1306 magick/feature.c           x*density_xy[x].direction[i].opacity;
direction        1311 magick/feature.c         density_xy[x].direction[i].red*
direction        1312 magick/feature.c         MagickLog10(density_xy[x].direction[i].red);
direction        1314 magick/feature.c         density_xy[x].direction[i].green*
direction        1315 magick/feature.c         MagickLog10(density_xy[x].direction[i].green);
direction        1317 magick/feature.c         density_xy[x].direction[i].blue*
direction        1318 magick/feature.c         MagickLog10(density_xy[x].direction[i].blue);
direction        1321 magick/feature.c           density_xy[x].direction[i].index*
direction        1322 magick/feature.c           MagickLog10(density_xy[x].direction[i].index);
direction        1325 magick/feature.c           density_xy[x].direction[i].opacity*
direction        1326 magick/feature.c           MagickLog10(density_xy[x].direction[i].opacity);
direction        1333 magick/feature.c         density_xy[x].direction[i].red;
direction        1337 magick/feature.c         density_xy[x].direction[i].green;
direction        1341 magick/feature.c         density_xy[x].direction[i].blue;
direction        1346 magick/feature.c           density_xy[x].direction[i].index;
direction        1351 magick/feature.c           density_xy[x].direction[i].opacity;
direction        1376 magick/feature.c         variance.direction[i].red+=(y-mean.direction[i].red+1)*
direction        1377 magick/feature.c           (y-mean.direction[i].red+1)*cooccurrence[x][y].direction[i].red;
direction        1378 magick/feature.c         variance.direction[i].green+=(y-mean.direction[i].green+1)*
direction        1379 magick/feature.c           (y-mean.direction[i].green+1)*cooccurrence[x][y].direction[i].green;
direction        1380 magick/feature.c         variance.direction[i].blue+=(y-mean.direction[i].blue+1)*
direction        1381 magick/feature.c           (y-mean.direction[i].blue+1)*cooccurrence[x][y].direction[i].blue;
direction        1383 magick/feature.c           variance.direction[i].index+=(y-mean.direction[i].index+1)*
direction        1384 magick/feature.c             (y-mean.direction[i].index+1)*cooccurrence[x][y].direction[i].index;
direction        1386 magick/feature.c           variance.direction[i].opacity+=(y-mean.direction[i].opacity+1)*
direction        1387 magick/feature.c             (y-mean.direction[i].opacity+1)*
direction        1388 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1392 magick/feature.c         density_xy[MagickAbsoluteValue(y-x)].direction[i].red+=
direction        1393 magick/feature.c           cooccurrence[x][y].direction[i].red;
direction        1394 magick/feature.c         density_xy[MagickAbsoluteValue(y-x)].direction[i].green+=
direction        1395 magick/feature.c           cooccurrence[x][y].direction[i].green;
direction        1396 magick/feature.c         density_xy[MagickAbsoluteValue(y-x)].direction[i].blue+=
direction        1397 magick/feature.c           cooccurrence[x][y].direction[i].blue;
direction        1399 magick/feature.c           density_xy[MagickAbsoluteValue(y-x)].direction[i].index+=
direction        1400 magick/feature.c             cooccurrence[x][y].direction[i].index;
direction        1402 magick/feature.c           density_xy[MagickAbsoluteValue(y-x)].direction[i].opacity+=
direction        1403 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
direction        1407 magick/feature.c         entropy_xy.direction[i].red-=cooccurrence[x][y].direction[i].red*
direction        1408 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].red);
direction        1409 magick/feature.c         entropy_xy.direction[i].green-=cooccurrence[x][y].direction[i].green*
direction        1410 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].green);
direction        1411 magick/feature.c         entropy_xy.direction[i].blue-=cooccurrence[x][y].direction[i].blue*
direction        1412 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].blue);
direction        1414 magick/feature.c           entropy_xy.direction[i].index-=cooccurrence[x][y].direction[i].index*
direction        1415 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].index);
direction        1417 magick/feature.c           entropy_xy.direction[i].opacity-=
direction        1418 magick/feature.c             cooccurrence[x][y].direction[i].opacity*MagickLog10(
direction        1419 magick/feature.c             cooccurrence[x][y].direction[i].opacity);
direction        1420 magick/feature.c         entropy_xy1.direction[i].red-=(cooccurrence[x][y].direction[i].red*
direction        1421 magick/feature.c           MagickLog10(density_x[x].direction[i].red*
direction        1422 magick/feature.c           density_y[y].direction[i].red));
direction        1423 magick/feature.c         entropy_xy1.direction[i].green-=(cooccurrence[x][y].direction[i].green*
direction        1424 magick/feature.c           MagickLog10(density_x[x].direction[i].green*
direction        1425 magick/feature.c           density_y[y].direction[i].green));
direction        1426 magick/feature.c         entropy_xy1.direction[i].blue-=(cooccurrence[x][y].direction[i].blue*
direction        1427 magick/feature.c           MagickLog10(density_x[x].direction[i].blue*
direction        1428 magick/feature.c           density_y[y].direction[i].blue));
direction        1430 magick/feature.c           entropy_xy1.direction[i].index-=(
direction        1431 magick/feature.c             cooccurrence[x][y].direction[i].index*MagickLog10(
direction        1432 magick/feature.c             density_x[x].direction[i].index*density_y[y].direction[i].index));
direction        1434 magick/feature.c           entropy_xy1.direction[i].opacity-=(
direction        1435 magick/feature.c             cooccurrence[x][y].direction[i].opacity*MagickLog10(
direction        1436 magick/feature.c             density_x[x].direction[i].opacity*
direction        1437 magick/feature.c             density_y[y].direction[i].opacity));
direction        1438 magick/feature.c         entropy_xy2.direction[i].red-=(density_x[x].direction[i].red*
direction        1439 magick/feature.c           density_y[y].direction[i].red*MagickLog10(
direction        1440 magick/feature.c           density_x[x].direction[i].red*density_y[y].direction[i].red));
direction        1441 magick/feature.c         entropy_xy2.direction[i].green-=(density_x[x].direction[i].green*
direction        1442 magick/feature.c           density_y[y].direction[i].green*MagickLog10(
direction        1443 magick/feature.c           density_x[x].direction[i].green*density_y[y].direction[i].green));
direction        1444 magick/feature.c         entropy_xy2.direction[i].blue-=(density_x[x].direction[i].blue*
direction        1445 magick/feature.c           density_y[y].direction[i].blue*MagickLog10(
direction        1446 magick/feature.c           density_x[x].direction[i].blue*density_y[y].direction[i].blue));
direction        1448 magick/feature.c           entropy_xy2.direction[i].index-=(density_x[x].direction[i].index*
direction        1449 magick/feature.c             density_y[y].direction[i].index*MagickLog10(
direction        1450 magick/feature.c             density_x[x].direction[i].index*density_y[y].direction[i].index));
direction        1452 magick/feature.c           entropy_xy2.direction[i].opacity-=(density_x[x].direction[i].opacity*
direction        1453 magick/feature.c             density_y[y].direction[i].opacity*MagickLog10(
direction        1454 magick/feature.c             density_x[x].direction[i].opacity*
direction        1455 magick/feature.c             density_y[y].direction[i].opacity));
direction        1459 magick/feature.c       variance.direction[i].red;
direction        1461 magick/feature.c       variance.direction[i].green;
direction        1463 magick/feature.c       variance.direction[i].blue;
direction        1466 magick/feature.c         variance.direction[i].index;
direction        1469 magick/feature.c         variance.direction[i].opacity;
direction        1490 magick/feature.c       variance.direction[i].red+=density_xy[x].direction[i].red;
direction        1491 magick/feature.c       variance.direction[i].green+=density_xy[x].direction[i].green;
direction        1492 magick/feature.c       variance.direction[i].blue+=density_xy[x].direction[i].blue;
direction        1494 magick/feature.c         variance.direction[i].index+=density_xy[x].direction[i].index;
direction        1496 magick/feature.c         variance.direction[i].opacity+=density_xy[x].direction[i].opacity;
direction        1497 magick/feature.c       sum_squares.direction[i].red+=density_xy[x].direction[i].red*
direction        1498 magick/feature.c         density_xy[x].direction[i].red;
direction        1499 magick/feature.c       sum_squares.direction[i].green+=density_xy[x].direction[i].green*
direction        1500 magick/feature.c         density_xy[x].direction[i].green;
direction        1501 magick/feature.c       sum_squares.direction[i].blue+=density_xy[x].direction[i].blue*
direction        1502 magick/feature.c         density_xy[x].direction[i].blue;
direction        1504 magick/feature.c         sum_squares.direction[i].index+=density_xy[x].direction[i].index*
direction        1505 magick/feature.c           density_xy[x].direction[i].index;
direction        1507 magick/feature.c         sum_squares.direction[i].opacity+=density_xy[x].direction[i].opacity*
direction        1508 magick/feature.c           density_xy[x].direction[i].opacity;
direction        1513 magick/feature.c         density_xy[x].direction[i].red*
direction        1514 magick/feature.c         MagickLog10(density_xy[x].direction[i].red);
direction        1516 magick/feature.c         density_xy[x].direction[i].green*
direction        1517 magick/feature.c         MagickLog10(density_xy[x].direction[i].green);
direction        1519 magick/feature.c         density_xy[x].direction[i].blue*
direction        1520 magick/feature.c         MagickLog10(density_xy[x].direction[i].blue);
direction        1523 magick/feature.c           density_xy[x].direction[i].index*
direction        1524 magick/feature.c           MagickLog10(density_xy[x].direction[i].index);
direction        1527 magick/feature.c           density_xy[x].direction[i].opacity*
direction        1528 magick/feature.c           MagickLog10(density_xy[x].direction[i].opacity);
direction        1532 magick/feature.c       entropy_x.direction[i].red-=(density_x[x].direction[i].red*
direction        1533 magick/feature.c         MagickLog10(density_x[x].direction[i].red));
direction        1534 magick/feature.c       entropy_x.direction[i].green-=(density_x[x].direction[i].green*
direction        1535 magick/feature.c         MagickLog10(density_x[x].direction[i].green));
direction        1536 magick/feature.c       entropy_x.direction[i].blue-=(density_x[x].direction[i].blue*
direction        1537 magick/feature.c         MagickLog10(density_x[x].direction[i].blue));
direction        1539 magick/feature.c         entropy_x.direction[i].index-=(density_x[x].direction[i].index*
direction        1540 magick/feature.c           MagickLog10(density_x[x].direction[i].index));
direction        1542 magick/feature.c         entropy_x.direction[i].opacity-=(density_x[x].direction[i].opacity*
direction        1543 magick/feature.c           MagickLog10(density_x[x].direction[i].opacity));
direction        1544 magick/feature.c       entropy_y.direction[i].red-=(density_y[x].direction[i].red*
direction        1545 magick/feature.c         MagickLog10(density_y[x].direction[i].red));
direction        1546 magick/feature.c       entropy_y.direction[i].green-=(density_y[x].direction[i].green*
direction        1547 magick/feature.c         MagickLog10(density_y[x].direction[i].green));
direction        1548 magick/feature.c       entropy_y.direction[i].blue-=(density_y[x].direction[i].blue*
direction        1549 magick/feature.c         MagickLog10(density_y[x].direction[i].blue));
direction        1551 magick/feature.c         entropy_y.direction[i].index-=(density_y[x].direction[i].index*
direction        1552 magick/feature.c           MagickLog10(density_y[x].direction[i].index));
direction        1554 magick/feature.c         entropy_y.direction[i].opacity-=(density_y[x].direction[i].opacity*
direction        1555 magick/feature.c           MagickLog10(density_y[x].direction[i].opacity));
direction        1561 magick/feature.c       (((double) number_grays*number_grays*sum_squares.direction[i].red)-
direction        1562 magick/feature.c       (variance.direction[i].red*variance.direction[i].red))/
direction        1565 magick/feature.c       (((double) number_grays*number_grays*sum_squares.direction[i].green)-
direction        1566 magick/feature.c       (variance.direction[i].green*variance.direction[i].green))/
direction        1569 magick/feature.c       (((double) number_grays*number_grays*sum_squares.direction[i].blue)-
direction        1570 magick/feature.c       (variance.direction[i].blue*variance.direction[i].blue))/
direction        1574 magick/feature.c         (((double) number_grays*number_grays*sum_squares.direction[i].opacity)-
direction        1575 magick/feature.c         (variance.direction[i].opacity*variance.direction[i].opacity))/
direction        1579 magick/feature.c         (((double) number_grays*number_grays*sum_squares.direction[i].index)-
direction        1580 magick/feature.c         (variance.direction[i].index*variance.direction[i].index))/
direction        1586 magick/feature.c       (entropy_xy.direction[i].red-entropy_xy1.direction[i].red)/
direction        1587 magick/feature.c       (entropy_x.direction[i].red > entropy_y.direction[i].red ?
direction        1588 magick/feature.c        entropy_x.direction[i].red : entropy_y.direction[i].red);
direction        1590 magick/feature.c       (entropy_xy.direction[i].green-entropy_xy1.direction[i].green)/
direction        1591 magick/feature.c       (entropy_x.direction[i].green > entropy_y.direction[i].green ?
direction        1592 magick/feature.c        entropy_x.direction[i].green : entropy_y.direction[i].green);
direction        1594 magick/feature.c       (entropy_xy.direction[i].blue-entropy_xy1.direction[i].blue)/
direction        1595 magick/feature.c       (entropy_x.direction[i].blue > entropy_y.direction[i].blue ?
direction        1596 magick/feature.c        entropy_x.direction[i].blue : entropy_y.direction[i].blue);
direction        1599 magick/feature.c         (entropy_xy.direction[i].index-entropy_xy1.direction[i].index)/
direction        1600 magick/feature.c         (entropy_x.direction[i].index > entropy_y.direction[i].index ?
direction        1601 magick/feature.c          entropy_x.direction[i].index : entropy_y.direction[i].index);
direction        1604 magick/feature.c         (entropy_xy.direction[i].opacity-entropy_xy1.direction[i].opacity)/
direction        1605 magick/feature.c         (entropy_x.direction[i].opacity > entropy_y.direction[i].opacity ?
direction        1606 magick/feature.c          entropy_x.direction[i].opacity : entropy_y.direction[i].opacity);
direction        1608 magick/feature.c       (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].red-
direction        1609 magick/feature.c       entropy_xy.direction[i].red)))));
direction        1611 magick/feature.c       (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].green-
direction        1612 magick/feature.c       entropy_xy.direction[i].green)))));
direction        1614 magick/feature.c       (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].blue-
direction        1615 magick/feature.c       entropy_xy.direction[i].blue)))));
direction        1618 magick/feature.c         (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].index-
direction        1619 magick/feature.c         entropy_xy.direction[i].index)))));
direction        1622 magick/feature.c         (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].opacity-
direction        1623 magick/feature.c         entropy_xy.direction[i].opacity)))));
direction        1658 magick/feature.c               pixel.direction[i].red+=cooccurrence[x][y].direction[i].red;
direction        1659 magick/feature.c               pixel.direction[i].green+=cooccurrence[x][y].direction[i].green;
direction        1660 magick/feature.c               pixel.direction[i].blue+=cooccurrence[x][y].direction[i].blue;
direction        1662 magick/feature.c                 pixel.direction[i].index+=cooccurrence[x][y].direction[i].index;
direction        1664 magick/feature.c                 pixel.direction[i].opacity+=
direction        1665 magick/feature.c                   cooccurrence[x][y].direction[i].opacity;
direction        1670 magick/feature.c           Q[z][y].direction[i].red+=cooccurrence[z][x].direction[i].red*
direction        1671 magick/feature.c             cooccurrence[y][x].direction[i].red/density_x[z].direction[i].red/
direction        1672 magick/feature.c             density_y[x].direction[i].red;
direction        1673 magick/feature.c           Q[z][y].direction[i].green+=cooccurrence[z][x].direction[i].green*
direction        1674 magick/feature.c             cooccurrence[y][x].direction[i].green/
direction        1675 magick/feature.c             density_x[z].direction[i].green/density_y[x].direction[i].red;
direction        1676 magick/feature.c           Q[z][y].direction[i].blue+=cooccurrence[z][x].direction[i].blue*
direction        1677 magick/feature.c             cooccurrence[y][x].direction[i].blue/density_x[z].direction[i].blue/
direction        1678 magick/feature.c             density_y[x].direction[i].blue;
direction        1680 magick/feature.c             Q[z][y].direction[i].index+=cooccurrence[z][x].direction[i].index*
direction        1681 magick/feature.c               cooccurrence[y][x].direction[i].index/
direction        1682 magick/feature.c               density_x[z].direction[i].index/density_y[x].direction[i].index;
direction        1684 magick/feature.c             Q[z][y].direction[i].opacity+=
direction        1685 magick/feature.c               cooccurrence[z][x].direction[i].opacity*
direction        1686 magick/feature.c               cooccurrence[y][x].direction[i].opacity/
direction        1687 magick/feature.c               density_x[z].direction[i].opacity/
direction        1688 magick/feature.c               density_y[x].direction[i].opacity;
direction        1691 magick/feature.c       channel_features[RedChannel].contrast[i]+=z*z*pixel.direction[i].red;
direction        1692 magick/feature.c       channel_features[GreenChannel].contrast[i]+=z*z*pixel.direction[i].green;
direction        1693 magick/feature.c       channel_features[BlueChannel].contrast[i]+=z*z*pixel.direction[i].blue;
direction        1696 magick/feature.c           pixel.direction[i].index;
direction        1699 magick/feature.c           pixel.direction[i].opacity;
direction         468 magick/paint.c         direction;
direction         470 magick/paint.c       direction=(GravityType) ParseCommandOption(MagickGravityOptions,
direction         472 magick/paint.c       switch (direction)
direction        1632 magick/quantize.c   const size_t level,const unsigned int direction)
direction        1635 magick/quantize.c     switch (direction)
direction        1669 magick/quantize.c     switch (direction)
direction        1721 magick/quantize.c   CubeInfo *cube_info,const unsigned int direction)
direction        1835 magick/quantize.c   switch (direction)
direction        1204 magick/shear.c       direction;
direction        1225 magick/shear.c       direction=RIGHT;
direction        1229 magick/shear.c         direction=LEFT;
direction        1237 magick/shear.c     switch (direction)
direction        1428 magick/shear.c       direction;
direction        1446 magick/shear.c       direction=DOWN;
direction        1450 magick/shear.c         direction=UP;
direction        1458 magick/shear.c     switch (direction)
direction        1299 wand/convert.c               direction;
direction        1306 wand/convert.c             direction=ParseCommandOption(MagickDirectionOptions,MagickFalse,
direction        1308 wand/convert.c             if (direction < 0)
direction        2220 wand/drawing-wand.c   return(CurrentContext->direction);
direction        5954 wand/drawing-wand.c   const DirectionType direction)
direction        5962 wand/drawing-wand.c       (CurrentContext->direction != direction))
direction        5964 wand/drawing-wand.c       CurrentContext->direction=direction;
direction        5966 wand/drawing-wand.c         MagickDirectionOptions,(ssize_t) direction));
direction        4551 wand/mogrify.c               direction;
direction        4558 wand/mogrify.c             direction=ParseCommandOption(MagickDirectionOptions,MagickFalse,
direction        4560 wand/mogrify.c             if (direction < 0)