direction 2018 Magick++/lib/Magick++/Drawable.h void direction(DirectionType direction_); direction 2019 Magick++/lib/Magick++/Drawable.h DirectionType direction(void) const; direction 706 Magick++/lib/Options.cpp _drawInfo->direction=direction_; direction 713 Magick++/lib/Options.cpp return(_drawInfo->direction); direction 172 coders/cals.c direction, direction 201 coders/cals.c direction=0; direction 228 coders/cals.c (void) sscanf(header+8,"%lu,%lu",&pel_path,&direction); direction 237 coders/cals.c if (direction == 90) direction 275 coders/caption.c draw_info->direction == RightToLeftDirection ? image->columns- direction 234 coders/label.c draw_info->direction == RightToLeftDirection ? image->columns- direction 219 coders/pango.c pango_context_set_base_dir(context,draw_info->direction == direction 321 coders/pango.c (draw_info->direction == RightToLeftDirection)) direction 750 magick/annotate.c annotate_info->direction=UndefinedDirection; direction 844 magick/annotate.c annotate_info->direction=UndefinedDirection; direction 1005 magick/annotate.c const FT_Face face,const raqm_direction_t direction,const FT_Int32 flags, direction 1009 magick/annotate.c return((size_t) raqm_shape(text,length,face,direction,&grapheme)); direction 1043 magick/annotate.c (*grapheme)[i-1].x_advance+=(FT_Pos) ((direction == direction 1187 magick/annotate.c direction; direction 1402 magick/annotate.c direction=RAQM_DIRECTION_DEFAULT; direction 1403 magick/annotate.c if (draw_info->direction == RightToLeftDirection) direction 1404 magick/annotate.c direction=RAQM_DIRECTION_RTL; direction 1406 magick/annotate.c if (draw_info->direction == LeftToRightDirection) direction 1407 magick/annotate.c direction=RAQM_DIRECTION_LTR; direction 1409 magick/annotate.c length=ComplexTextLayout(p,strlen(p),face,direction,flags,&grapheme); direction 2840 magick/display.c direction = HorizontalChopCommand; direction 2946 magick/display.c direction=DirectionCommands[id]; direction 3146 magick/display.c if (direction == HorizontalChopCommand) direction 11906 magick/display.c direction = HorizontalRotateCommand; direction 12068 magick/display.c direction=DirectionCommands[id]; direction 12169 magick/display.c if (direction == HorizontalRotateCommand) direction 12194 magick/display.c direction == VerticalRotateCommand ? degrees-90.0 : degrees); direction 12263 magick/display.c if (direction == VerticalRotateCommand) direction 112 magick/draw.c direction; direction 299 magick/draw.c clone_info->direction=draw_info->direction; direction 428 magick/draw.c p->direction != MagickFalse ? "down" : "up"); direction 462 magick/draw.c direction, direction 500 magick/draw.c direction=0; direction 531 magick/draw.c polygon_info->edges[edge].direction=(ssize_t) (direction > 0); direction 532 magick/draw.c if (direction < 0) direction 555 magick/draw.c direction=0; direction 565 magick/draw.c if ((points != (PointInfo *) NULL) && (direction != 0) && direction 566 magick/draw.c (direction != next_direction)) direction 585 magick/draw.c polygon_info->edges[edge].direction=(ssize_t) (direction > 0); direction 586 magick/draw.c if (direction < 0) direction 604 magick/draw.c direction=next_direction; direction 642 magick/draw.c polygon_info->edges[edge].direction=(ssize_t) (direction > 0); direction 643 magick/draw.c if (direction < 0) direction 1335 magick/draw.c if (polygon_info->edges[i].direction != 0) direction 1963 magick/draw.c direction; direction 1966 magick/draw.c direction=ParseCommandOption(MagickDirectionOptions,MagickFalse, direction 1968 magick/draw.c if (direction == -1) direction 1971 magick/draw.c graphic_context[n]->direction=(DirectionType) direction; direction 3810 magick/draw.c winding_number+=p->direction ? 1 : -1; direction 3819 magick/draw.c winding_number+=p->direction ? 1 : -1; direction 4838 magick/draw.c draw_info->direction=(DirectionType) ParseCommandOption( direction 4841 magick/draw.c draw_info->direction=UndefinedDirection; direction 336 magick/draw.h direction; direction 636 magick/feature.c direction[4]; /* horizontal, vertical, left and right diagonals */ direction 970 magick/feature.c cooccurrence[u][v].direction[i].red++; direction 971 magick/feature.c cooccurrence[v][u].direction[i].red++; direction 978 magick/feature.c cooccurrence[u][v].direction[i].green++; direction 979 magick/feature.c cooccurrence[v][u].direction[i].green++; direction 986 magick/feature.c cooccurrence[u][v].direction[i].blue++; direction 987 magick/feature.c cooccurrence[v][u].direction[i].blue++; direction 996 magick/feature.c cooccurrence[u][v].direction[i].index++; direction 997 magick/feature.c cooccurrence[v][u].direction[i].index++; direction 1007 magick/feature.c cooccurrence[u][v].direction[i].opacity++; direction 1008 magick/feature.c cooccurrence[v][u].direction[i].opacity++; direction 1083 magick/feature.c cooccurrence[x][y].direction[i].red*=normalize; direction 1084 magick/feature.c cooccurrence[x][y].direction[i].green*=normalize; direction 1085 magick/feature.c cooccurrence[x][y].direction[i].blue*=normalize; direction 1087 magick/feature.c cooccurrence[x][y].direction[i].index*=normalize; direction 1089 magick/feature.c cooccurrence[x][y].direction[i].opacity*=normalize; direction 1116 magick/feature.c cooccurrence[x][y].direction[i].red* direction 1117 magick/feature.c cooccurrence[x][y].direction[i].red; direction 1119 magick/feature.c cooccurrence[x][y].direction[i].green* direction 1120 magick/feature.c cooccurrence[x][y].direction[i].green; direction 1122 magick/feature.c cooccurrence[x][y].direction[i].blue* direction 1123 magick/feature.c cooccurrence[x][y].direction[i].blue; direction 1126 magick/feature.c cooccurrence[x][y].direction[i].index* direction 1127 magick/feature.c cooccurrence[x][y].direction[i].index; direction 1130 magick/feature.c cooccurrence[x][y].direction[i].opacity* direction 1131 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1135 magick/feature.c sum[y].direction[i].red+=cooccurrence[x][y].direction[i].red; direction 1136 magick/feature.c sum[y].direction[i].green+=cooccurrence[x][y].direction[i].green; direction 1137 magick/feature.c sum[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; direction 1139 magick/feature.c sum[y].direction[i].index+=cooccurrence[x][y].direction[i].index; direction 1141 magick/feature.c sum[y].direction[i].opacity+=cooccurrence[x][y].direction[i].opacity; direction 1142 magick/feature.c correlation.direction[i].red+=x*y*cooccurrence[x][y].direction[i].red; direction 1143 magick/feature.c correlation.direction[i].green+=x*y* direction 1144 magick/feature.c cooccurrence[x][y].direction[i].green; direction 1145 magick/feature.c correlation.direction[i].blue+=x*y* direction 1146 magick/feature.c cooccurrence[x][y].direction[i].blue; direction 1148 magick/feature.c correlation.direction[i].index+=x*y* direction 1149 magick/feature.c cooccurrence[x][y].direction[i].index; direction 1151 magick/feature.c correlation.direction[i].opacity+=x*y* direction 1152 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1157 magick/feature.c cooccurrence[x][y].direction[i].red/((y-x)*(y-x)+1); direction 1159 magick/feature.c cooccurrence[x][y].direction[i].green/((y-x)*(y-x)+1); direction 1161 magick/feature.c cooccurrence[x][y].direction[i].blue/((y-x)*(y-x)+1); direction 1164 magick/feature.c cooccurrence[x][y].direction[i].index/((y-x)*(y-x)+1); direction 1167 magick/feature.c cooccurrence[x][y].direction[i].opacity/((y-x)*(y-x)+1); direction 1171 magick/feature.c density_xy[y+x+2].direction[i].red+= direction 1172 magick/feature.c cooccurrence[x][y].direction[i].red; direction 1173 magick/feature.c density_xy[y+x+2].direction[i].green+= direction 1174 magick/feature.c cooccurrence[x][y].direction[i].green; direction 1175 magick/feature.c density_xy[y+x+2].direction[i].blue+= direction 1176 magick/feature.c cooccurrence[x][y].direction[i].blue; direction 1178 magick/feature.c density_xy[y+x+2].direction[i].index+= direction 1179 magick/feature.c cooccurrence[x][y].direction[i].index; direction 1181 magick/feature.c density_xy[y+x+2].direction[i].opacity+= direction 1182 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1187 magick/feature.c cooccurrence[x][y].direction[i].red* direction 1188 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].red); direction 1190 magick/feature.c cooccurrence[x][y].direction[i].green* direction 1191 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].green); direction 1193 magick/feature.c cooccurrence[x][y].direction[i].blue* direction 1194 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].blue); direction 1197 magick/feature.c cooccurrence[x][y].direction[i].index* direction 1198 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].index); direction 1201 magick/feature.c cooccurrence[x][y].direction[i].opacity* direction 1202 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].opacity); direction 1206 magick/feature.c density_x[x].direction[i].red+=cooccurrence[x][y].direction[i].red; direction 1207 magick/feature.c density_x[x].direction[i].green+=cooccurrence[x][y].direction[i].green; direction 1208 magick/feature.c density_x[x].direction[i].blue+=cooccurrence[x][y].direction[i].blue; direction 1210 magick/feature.c density_x[x].direction[i].index+= direction 1211 magick/feature.c cooccurrence[x][y].direction[i].index; direction 1213 magick/feature.c density_x[x].direction[i].opacity+= direction 1214 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1215 magick/feature.c density_y[y].direction[i].red+=cooccurrence[x][y].direction[i].red; direction 1216 magick/feature.c density_y[y].direction[i].green+=cooccurrence[x][y].direction[i].green; direction 1217 magick/feature.c density_y[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; direction 1219 magick/feature.c density_y[y].direction[i].index+= direction 1220 magick/feature.c cooccurrence[x][y].direction[i].index; direction 1222 magick/feature.c density_y[y].direction[i].opacity+= direction 1223 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1225 magick/feature.c mean.direction[i].red+=y*sum[y].direction[i].red; direction 1226 magick/feature.c sum_squares.direction[i].red+=y*y*sum[y].direction[i].red; direction 1227 magick/feature.c mean.direction[i].green+=y*sum[y].direction[i].green; direction 1228 magick/feature.c sum_squares.direction[i].green+=y*y*sum[y].direction[i].green; direction 1229 magick/feature.c mean.direction[i].blue+=y*sum[y].direction[i].blue; direction 1230 magick/feature.c sum_squares.direction[i].blue+=y*y*sum[y].direction[i].blue; direction 1233 magick/feature.c mean.direction[i].index+=y*sum[y].direction[i].index; direction 1234 magick/feature.c sum_squares.direction[i].index+=y*y*sum[y].direction[i].index; direction 1238 magick/feature.c mean.direction[i].opacity+=y*sum[y].direction[i].opacity; direction 1239 magick/feature.c sum_squares.direction[i].opacity+=y*y*sum[y].direction[i].opacity; direction 1246 magick/feature.c (correlation.direction[i].red-mean.direction[i].red* direction 1247 magick/feature.c mean.direction[i].red)/(sqrt(sum_squares.direction[i].red- direction 1248 magick/feature.c (mean.direction[i].red*mean.direction[i].red))*sqrt( direction 1249 magick/feature.c sum_squares.direction[i].red-(mean.direction[i].red* direction 1250 magick/feature.c mean.direction[i].red))); direction 1252 magick/feature.c (correlation.direction[i].green-mean.direction[i].green* direction 1253 magick/feature.c mean.direction[i].green)/(sqrt(sum_squares.direction[i].green- direction 1254 magick/feature.c (mean.direction[i].green*mean.direction[i].green))*sqrt( direction 1255 magick/feature.c sum_squares.direction[i].green-(mean.direction[i].green* direction 1256 magick/feature.c mean.direction[i].green))); direction 1258 magick/feature.c (correlation.direction[i].blue-mean.direction[i].blue* direction 1259 magick/feature.c mean.direction[i].blue)/(sqrt(sum_squares.direction[i].blue- direction 1260 magick/feature.c (mean.direction[i].blue*mean.direction[i].blue))*sqrt( direction 1261 magick/feature.c sum_squares.direction[i].blue-(mean.direction[i].blue* direction 1262 magick/feature.c mean.direction[i].blue))); direction 1265 magick/feature.c (correlation.direction[i].index-mean.direction[i].index* direction 1266 magick/feature.c mean.direction[i].index)/(sqrt(sum_squares.direction[i].index- direction 1267 magick/feature.c (mean.direction[i].index*mean.direction[i].index))*sqrt( direction 1268 magick/feature.c sum_squares.direction[i].index-(mean.direction[i].index* direction 1269 magick/feature.c mean.direction[i].index))); direction 1272 magick/feature.c (correlation.direction[i].opacity-mean.direction[i].opacity* direction 1273 magick/feature.c mean.direction[i].opacity)/(sqrt(sum_squares.direction[i].opacity- direction 1274 magick/feature.c (mean.direction[i].opacity*mean.direction[i].opacity))*sqrt( direction 1275 magick/feature.c sum_squares.direction[i].opacity-(mean.direction[i].opacity* direction 1276 magick/feature.c mean.direction[i].opacity))); direction 1296 magick/feature.c x*density_xy[x].direction[i].red; direction 1298 magick/feature.c x*density_xy[x].direction[i].green; direction 1300 magick/feature.c x*density_xy[x].direction[i].blue; direction 1303 magick/feature.c x*density_xy[x].direction[i].index; direction 1306 magick/feature.c x*density_xy[x].direction[i].opacity; direction 1311 magick/feature.c density_xy[x].direction[i].red* direction 1312 magick/feature.c MagickLog10(density_xy[x].direction[i].red); direction 1314 magick/feature.c density_xy[x].direction[i].green* direction 1315 magick/feature.c MagickLog10(density_xy[x].direction[i].green); direction 1317 magick/feature.c density_xy[x].direction[i].blue* direction 1318 magick/feature.c MagickLog10(density_xy[x].direction[i].blue); direction 1321 magick/feature.c density_xy[x].direction[i].index* direction 1322 magick/feature.c MagickLog10(density_xy[x].direction[i].index); direction 1325 magick/feature.c density_xy[x].direction[i].opacity* direction 1326 magick/feature.c MagickLog10(density_xy[x].direction[i].opacity); direction 1333 magick/feature.c density_xy[x].direction[i].red; direction 1337 magick/feature.c density_xy[x].direction[i].green; direction 1341 magick/feature.c density_xy[x].direction[i].blue; direction 1346 magick/feature.c density_xy[x].direction[i].index; direction 1351 magick/feature.c density_xy[x].direction[i].opacity; direction 1376 magick/feature.c variance.direction[i].red+=(y-mean.direction[i].red+1)* direction 1377 magick/feature.c (y-mean.direction[i].red+1)*cooccurrence[x][y].direction[i].red; direction 1378 magick/feature.c variance.direction[i].green+=(y-mean.direction[i].green+1)* direction 1379 magick/feature.c (y-mean.direction[i].green+1)*cooccurrence[x][y].direction[i].green; direction 1380 magick/feature.c variance.direction[i].blue+=(y-mean.direction[i].blue+1)* direction 1381 magick/feature.c (y-mean.direction[i].blue+1)*cooccurrence[x][y].direction[i].blue; direction 1383 magick/feature.c variance.direction[i].index+=(y-mean.direction[i].index+1)* direction 1384 magick/feature.c (y-mean.direction[i].index+1)*cooccurrence[x][y].direction[i].index; direction 1386 magick/feature.c variance.direction[i].opacity+=(y-mean.direction[i].opacity+1)* direction 1387 magick/feature.c (y-mean.direction[i].opacity+1)* direction 1388 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1392 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].red+= direction 1393 magick/feature.c cooccurrence[x][y].direction[i].red; direction 1394 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].green+= direction 1395 magick/feature.c cooccurrence[x][y].direction[i].green; direction 1396 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].blue+= direction 1397 magick/feature.c cooccurrence[x][y].direction[i].blue; direction 1399 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].index+= direction 1400 magick/feature.c cooccurrence[x][y].direction[i].index; direction 1402 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].opacity+= direction 1403 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1407 magick/feature.c entropy_xy.direction[i].red-=cooccurrence[x][y].direction[i].red* direction 1408 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].red); direction 1409 magick/feature.c entropy_xy.direction[i].green-=cooccurrence[x][y].direction[i].green* direction 1410 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].green); direction 1411 magick/feature.c entropy_xy.direction[i].blue-=cooccurrence[x][y].direction[i].blue* direction 1412 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].blue); direction 1414 magick/feature.c entropy_xy.direction[i].index-=cooccurrence[x][y].direction[i].index* direction 1415 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].index); direction 1417 magick/feature.c entropy_xy.direction[i].opacity-= direction 1418 magick/feature.c cooccurrence[x][y].direction[i].opacity*MagickLog10( direction 1419 magick/feature.c cooccurrence[x][y].direction[i].opacity); direction 1420 magick/feature.c entropy_xy1.direction[i].red-=(cooccurrence[x][y].direction[i].red* direction 1421 magick/feature.c MagickLog10(density_x[x].direction[i].red* direction 1422 magick/feature.c density_y[y].direction[i].red)); direction 1423 magick/feature.c entropy_xy1.direction[i].green-=(cooccurrence[x][y].direction[i].green* direction 1424 magick/feature.c MagickLog10(density_x[x].direction[i].green* direction 1425 magick/feature.c density_y[y].direction[i].green)); direction 1426 magick/feature.c entropy_xy1.direction[i].blue-=(cooccurrence[x][y].direction[i].blue* direction 1427 magick/feature.c MagickLog10(density_x[x].direction[i].blue* direction 1428 magick/feature.c density_y[y].direction[i].blue)); direction 1430 magick/feature.c entropy_xy1.direction[i].index-=( direction 1431 magick/feature.c cooccurrence[x][y].direction[i].index*MagickLog10( direction 1432 magick/feature.c density_x[x].direction[i].index*density_y[y].direction[i].index)); direction 1434 magick/feature.c entropy_xy1.direction[i].opacity-=( direction 1435 magick/feature.c cooccurrence[x][y].direction[i].opacity*MagickLog10( direction 1436 magick/feature.c density_x[x].direction[i].opacity* direction 1437 magick/feature.c density_y[y].direction[i].opacity)); direction 1438 magick/feature.c entropy_xy2.direction[i].red-=(density_x[x].direction[i].red* direction 1439 magick/feature.c density_y[y].direction[i].red*MagickLog10( direction 1440 magick/feature.c density_x[x].direction[i].red*density_y[y].direction[i].red)); direction 1441 magick/feature.c entropy_xy2.direction[i].green-=(density_x[x].direction[i].green* direction 1442 magick/feature.c density_y[y].direction[i].green*MagickLog10( direction 1443 magick/feature.c density_x[x].direction[i].green*density_y[y].direction[i].green)); direction 1444 magick/feature.c entropy_xy2.direction[i].blue-=(density_x[x].direction[i].blue* direction 1445 magick/feature.c density_y[y].direction[i].blue*MagickLog10( direction 1446 magick/feature.c density_x[x].direction[i].blue*density_y[y].direction[i].blue)); direction 1448 magick/feature.c entropy_xy2.direction[i].index-=(density_x[x].direction[i].index* direction 1449 magick/feature.c density_y[y].direction[i].index*MagickLog10( direction 1450 magick/feature.c density_x[x].direction[i].index*density_y[y].direction[i].index)); direction 1452 magick/feature.c entropy_xy2.direction[i].opacity-=(density_x[x].direction[i].opacity* direction 1453 magick/feature.c density_y[y].direction[i].opacity*MagickLog10( direction 1454 magick/feature.c density_x[x].direction[i].opacity* direction 1455 magick/feature.c density_y[y].direction[i].opacity)); direction 1459 magick/feature.c variance.direction[i].red; direction 1461 magick/feature.c variance.direction[i].green; direction 1463 magick/feature.c variance.direction[i].blue; direction 1466 magick/feature.c variance.direction[i].index; direction 1469 magick/feature.c variance.direction[i].opacity; direction 1490 magick/feature.c variance.direction[i].red+=density_xy[x].direction[i].red; direction 1491 magick/feature.c variance.direction[i].green+=density_xy[x].direction[i].green; direction 1492 magick/feature.c variance.direction[i].blue+=density_xy[x].direction[i].blue; direction 1494 magick/feature.c variance.direction[i].index+=density_xy[x].direction[i].index; direction 1496 magick/feature.c variance.direction[i].opacity+=density_xy[x].direction[i].opacity; direction 1497 magick/feature.c sum_squares.direction[i].red+=density_xy[x].direction[i].red* direction 1498 magick/feature.c density_xy[x].direction[i].red; direction 1499 magick/feature.c sum_squares.direction[i].green+=density_xy[x].direction[i].green* direction 1500 magick/feature.c density_xy[x].direction[i].green; direction 1501 magick/feature.c sum_squares.direction[i].blue+=density_xy[x].direction[i].blue* direction 1502 magick/feature.c density_xy[x].direction[i].blue; direction 1504 magick/feature.c sum_squares.direction[i].index+=density_xy[x].direction[i].index* direction 1505 magick/feature.c density_xy[x].direction[i].index; direction 1507 magick/feature.c sum_squares.direction[i].opacity+=density_xy[x].direction[i].opacity* direction 1508 magick/feature.c density_xy[x].direction[i].opacity; direction 1513 magick/feature.c density_xy[x].direction[i].red* direction 1514 magick/feature.c MagickLog10(density_xy[x].direction[i].red); direction 1516 magick/feature.c density_xy[x].direction[i].green* direction 1517 magick/feature.c MagickLog10(density_xy[x].direction[i].green); direction 1519 magick/feature.c density_xy[x].direction[i].blue* direction 1520 magick/feature.c MagickLog10(density_xy[x].direction[i].blue); direction 1523 magick/feature.c density_xy[x].direction[i].index* direction 1524 magick/feature.c MagickLog10(density_xy[x].direction[i].index); direction 1527 magick/feature.c density_xy[x].direction[i].opacity* direction 1528 magick/feature.c MagickLog10(density_xy[x].direction[i].opacity); direction 1532 magick/feature.c entropy_x.direction[i].red-=(density_x[x].direction[i].red* direction 1533 magick/feature.c MagickLog10(density_x[x].direction[i].red)); direction 1534 magick/feature.c entropy_x.direction[i].green-=(density_x[x].direction[i].green* direction 1535 magick/feature.c MagickLog10(density_x[x].direction[i].green)); direction 1536 magick/feature.c entropy_x.direction[i].blue-=(density_x[x].direction[i].blue* direction 1537 magick/feature.c MagickLog10(density_x[x].direction[i].blue)); direction 1539 magick/feature.c entropy_x.direction[i].index-=(density_x[x].direction[i].index* direction 1540 magick/feature.c MagickLog10(density_x[x].direction[i].index)); direction 1542 magick/feature.c entropy_x.direction[i].opacity-=(density_x[x].direction[i].opacity* direction 1543 magick/feature.c MagickLog10(density_x[x].direction[i].opacity)); direction 1544 magick/feature.c entropy_y.direction[i].red-=(density_y[x].direction[i].red* direction 1545 magick/feature.c MagickLog10(density_y[x].direction[i].red)); direction 1546 magick/feature.c entropy_y.direction[i].green-=(density_y[x].direction[i].green* direction 1547 magick/feature.c MagickLog10(density_y[x].direction[i].green)); direction 1548 magick/feature.c entropy_y.direction[i].blue-=(density_y[x].direction[i].blue* direction 1549 magick/feature.c MagickLog10(density_y[x].direction[i].blue)); direction 1551 magick/feature.c entropy_y.direction[i].index-=(density_y[x].direction[i].index* direction 1552 magick/feature.c MagickLog10(density_y[x].direction[i].index)); direction 1554 magick/feature.c entropy_y.direction[i].opacity-=(density_y[x].direction[i].opacity* direction 1555 magick/feature.c MagickLog10(density_y[x].direction[i].opacity)); direction 1561 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].red)- direction 1562 magick/feature.c (variance.direction[i].red*variance.direction[i].red))/ direction 1565 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].green)- direction 1566 magick/feature.c (variance.direction[i].green*variance.direction[i].green))/ direction 1569 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].blue)- direction 1570 magick/feature.c (variance.direction[i].blue*variance.direction[i].blue))/ direction 1574 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].opacity)- direction 1575 magick/feature.c (variance.direction[i].opacity*variance.direction[i].opacity))/ direction 1579 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].index)- direction 1580 magick/feature.c (variance.direction[i].index*variance.direction[i].index))/ direction 1586 magick/feature.c (entropy_xy.direction[i].red-entropy_xy1.direction[i].red)/ direction 1587 magick/feature.c (entropy_x.direction[i].red > entropy_y.direction[i].red ? direction 1588 magick/feature.c entropy_x.direction[i].red : entropy_y.direction[i].red); direction 1590 magick/feature.c (entropy_xy.direction[i].green-entropy_xy1.direction[i].green)/ direction 1591 magick/feature.c (entropy_x.direction[i].green > entropy_y.direction[i].green ? direction 1592 magick/feature.c entropy_x.direction[i].green : entropy_y.direction[i].green); direction 1594 magick/feature.c (entropy_xy.direction[i].blue-entropy_xy1.direction[i].blue)/ direction 1595 magick/feature.c (entropy_x.direction[i].blue > entropy_y.direction[i].blue ? direction 1596 magick/feature.c entropy_x.direction[i].blue : entropy_y.direction[i].blue); direction 1599 magick/feature.c (entropy_xy.direction[i].index-entropy_xy1.direction[i].index)/ direction 1600 magick/feature.c (entropy_x.direction[i].index > entropy_y.direction[i].index ? direction 1601 magick/feature.c entropy_x.direction[i].index : entropy_y.direction[i].index); direction 1604 magick/feature.c (entropy_xy.direction[i].opacity-entropy_xy1.direction[i].opacity)/ direction 1605 magick/feature.c (entropy_x.direction[i].opacity > entropy_y.direction[i].opacity ? direction 1606 magick/feature.c entropy_x.direction[i].opacity : entropy_y.direction[i].opacity); direction 1608 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].red- direction 1609 magick/feature.c entropy_xy.direction[i].red))))); direction 1611 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].green- direction 1612 magick/feature.c entropy_xy.direction[i].green))))); direction 1614 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].blue- direction 1615 magick/feature.c entropy_xy.direction[i].blue))))); direction 1618 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].index- direction 1619 magick/feature.c entropy_xy.direction[i].index))))); direction 1622 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].opacity- direction 1623 magick/feature.c entropy_xy.direction[i].opacity))))); direction 1658 magick/feature.c pixel.direction[i].red+=cooccurrence[x][y].direction[i].red; direction 1659 magick/feature.c pixel.direction[i].green+=cooccurrence[x][y].direction[i].green; direction 1660 magick/feature.c pixel.direction[i].blue+=cooccurrence[x][y].direction[i].blue; direction 1662 magick/feature.c pixel.direction[i].index+=cooccurrence[x][y].direction[i].index; direction 1664 magick/feature.c pixel.direction[i].opacity+= direction 1665 magick/feature.c cooccurrence[x][y].direction[i].opacity; direction 1670 magick/feature.c Q[z][y].direction[i].red+=cooccurrence[z][x].direction[i].red* direction 1671 magick/feature.c cooccurrence[y][x].direction[i].red/density_x[z].direction[i].red/ direction 1672 magick/feature.c density_y[x].direction[i].red; direction 1673 magick/feature.c Q[z][y].direction[i].green+=cooccurrence[z][x].direction[i].green* direction 1674 magick/feature.c cooccurrence[y][x].direction[i].green/ direction 1675 magick/feature.c density_x[z].direction[i].green/density_y[x].direction[i].red; direction 1676 magick/feature.c Q[z][y].direction[i].blue+=cooccurrence[z][x].direction[i].blue* direction 1677 magick/feature.c cooccurrence[y][x].direction[i].blue/density_x[z].direction[i].blue/ direction 1678 magick/feature.c density_y[x].direction[i].blue; direction 1680 magick/feature.c Q[z][y].direction[i].index+=cooccurrence[z][x].direction[i].index* direction 1681 magick/feature.c cooccurrence[y][x].direction[i].index/ direction 1682 magick/feature.c density_x[z].direction[i].index/density_y[x].direction[i].index; direction 1684 magick/feature.c Q[z][y].direction[i].opacity+= direction 1685 magick/feature.c cooccurrence[z][x].direction[i].opacity* direction 1686 magick/feature.c cooccurrence[y][x].direction[i].opacity/ direction 1687 magick/feature.c density_x[z].direction[i].opacity/ direction 1688 magick/feature.c density_y[x].direction[i].opacity; direction 1691 magick/feature.c channel_features[RedChannel].contrast[i]+=z*z*pixel.direction[i].red; direction 1692 magick/feature.c channel_features[GreenChannel].contrast[i]+=z*z*pixel.direction[i].green; direction 1693 magick/feature.c channel_features[BlueChannel].contrast[i]+=z*z*pixel.direction[i].blue; direction 1696 magick/feature.c pixel.direction[i].index; direction 1699 magick/feature.c pixel.direction[i].opacity; direction 468 magick/paint.c direction; direction 470 magick/paint.c direction=(GravityType) ParseCommandOption(MagickGravityOptions, direction 472 magick/paint.c switch (direction) direction 1632 magick/quantize.c const size_t level,const unsigned int direction) direction 1635 magick/quantize.c switch (direction) direction 1669 magick/quantize.c switch (direction) direction 1721 magick/quantize.c CubeInfo *cube_info,const unsigned int direction) direction 1835 magick/quantize.c switch (direction) direction 1204 magick/shear.c direction; direction 1225 magick/shear.c direction=RIGHT; direction 1229 magick/shear.c direction=LEFT; direction 1237 magick/shear.c switch (direction) direction 1428 magick/shear.c direction; direction 1446 magick/shear.c direction=DOWN; direction 1450 magick/shear.c direction=UP; direction 1458 magick/shear.c switch (direction) direction 1299 wand/convert.c direction; direction 1306 wand/convert.c direction=ParseCommandOption(MagickDirectionOptions,MagickFalse, direction 1308 wand/convert.c if (direction < 0) direction 2220 wand/drawing-wand.c return(CurrentContext->direction); direction 5954 wand/drawing-wand.c const DirectionType direction) direction 5962 wand/drawing-wand.c (CurrentContext->direction != direction)) direction 5964 wand/drawing-wand.c CurrentContext->direction=direction; direction 5966 wand/drawing-wand.c MagickDirectionOptions,(ssize_t) direction)); direction 4551 wand/mogrify.c direction; direction 4558 wand/mogrify.c direction=ParseCommandOption(MagickDirectionOptions,MagickFalse, direction 4560 wand/mogrify.c if (direction < 0)