gamma_pow        2219 magick/enhance.c           image->colormap[i].red=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2222 magick/enhance.c           image->colormap[i].green=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2225 magick/enhance.c           image->colormap[i].blue=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2230 magick/enhance.c               image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2233 magick/enhance.c               image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow(
gamma_pow        2301 magick/enhance.c           SetPixelRed(q,QuantumRange*gamma_pow(QuantumScale*GetPixelRed(q),
gamma_pow        2303 magick/enhance.c           SetPixelGreen(q,QuantumRange*gamma_pow(QuantumScale*GetPixelGreen(q),
gamma_pow        2305 magick/enhance.c           SetPixelBlue(q,QuantumRange*gamma_pow(QuantumScale*GetPixelBlue(q),
gamma_pow        2311 magick/enhance.c             SetPixelRed(q,QuantumRange*gamma_pow(QuantumScale*GetPixelRed(q),
gamma_pow        2314 magick/enhance.c             SetPixelGreen(q,QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2317 magick/enhance.c             SetPixelBlue(q,QuantumRange*gamma_pow(QuantumScale*GetPixelBlue(q),
gamma_pow        2322 magick/enhance.c                 SetPixelOpacity(q,QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2325 magick/enhance.c                 SetPixelAlpha(q,QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2908 magick/enhance.c   level_pixel=QuantumRange*gamma_pow(scale*((double) pixel-black_point),1.0/
gamma_pow        3096 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \