getOpacityF4 1206 magick/accelerate-private.h Sa=1.0f-QuantumScale*getOpacityF4(*p); /* simplify and speed up equations */ getOpacityF4 1207 magick/accelerate-private.h Da=1.0f-QuantumScale*getOpacityF4(*q); getOpacityF4 1251 magick/accelerate-private.h (QuantumRange-getOpacityF4(*p))),q,(float) (QuantumRange-beta* getOpacityF4 1252 magick/accelerate-private.h (QuantumRange-getOpacityF4(*q))),composite); getOpacityF4 1328 magick/accelerate-private.h setOpacity(&outputPixel, ClampToQuantum(getOpacityF4(composite))); getOpacityF4 1532 magick/accelerate-private.h if (getOpacityF4(white) != getOpacityF4(black))