getOpacityF4     1206 magick/accelerate-private.h       Sa=1.0f-QuantumScale*getOpacityF4(*p);  /* simplify and speed up equations */
getOpacityF4     1207 magick/accelerate-private.h       Da=1.0f-QuantumScale*getOpacityF4(*q);
getOpacityF4     1251 magick/accelerate-private.h       (QuantumRange-getOpacityF4(*p))),q,(float) (QuantumRange-beta*
getOpacityF4     1252 magick/accelerate-private.h       (QuantumRange-getOpacityF4(*q))),composite);
getOpacityF4     1328 magick/accelerate-private.h       setOpacity(&outputPixel, ClampToQuantum(getOpacityF4(composite)));
getOpacityF4     1532 magick/accelerate-private.h           if (getOpacityF4(white) != getOpacityF4(black))