hue 359 Magick++/lib/Color.cpp hue, hue 368 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, hue 371 Magick++/lib/Color.cpp hue=hue_; hue 373 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); hue 383 Magick++/lib/Color.cpp hue, hue 387 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, hue 390 Magick++/lib/Color.cpp return(hue); hue 396 Magick++/lib/Color.cpp hue, hue 405 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, hue 410 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); hue 420 Magick++/lib/Color.cpp hue, hue 424 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, hue 433 Magick++/lib/Color.cpp hue, hue 442 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, hue 447 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); hue 457 Magick++/lib/Color.cpp hue, hue 461 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, hue 237 Magick++/lib/Magick++/Color.h void hue(double hue_); hue 238 Magick++/lib/Magick++/Color.h double hue(void) const; hue 147 coders/sixel.c static int hue_to_rgb(int n1, int n2, int hue) hue 151 coders/sixel.c if (hue < 0) { hue 152 coders/sixel.c hue += HLSMAX; hue 155 coders/sixel.c if (hue > HLSMAX) { hue 156 coders/sixel.c hue -= HLSMAX; hue 159 coders/sixel.c if (hue < (HLSMAX / 6)) { hue 160 coders/sixel.c return (n1 + (((n2 - n1) * hue + (HLSMAX / 12)) / (HLSMAX / 6))); hue 162 coders/sixel.c if (hue < (HLSMAX / 2)) { hue 165 coders/sixel.c if (hue < ((HLSMAX * 2) / 3)) { hue 166 coders/sixel.c return (n1 + (((n2 - n1) * (((HLSMAX * 2) / 3) - hue) + (HLSMAX / 12))/(HLSMAX / 6))); hue 171 coders/sixel.c static int hls_to_rgb(int hue, int lum, int sat) hue 188 coders/sixel.c R = (hue_to_rgb(Magic1, Magic2, hue + (HLSMAX / 3)) * RGBMAX + (HLSMAX / 2)) / HLSMAX; hue 189 coders/sixel.c G = (hue_to_rgb(Magic1, Magic2, hue) * RGBMAX + (HLSMAX / 2)) / HLSMAX; hue 190 coders/sixel.c B = (hue_to_rgb(Magic1, Magic2, hue - (HLSMAX / 3)) * RGBMAX + (HLSMAX/2)) / HLSMAX; hue 97 filters/analyze.c hue, hue 170 filters/analyze.c &hue,&saturation,&brightness); hue 1377 magick/accelerate-private.h float hue = HueSaturationBrightness.x; hue 1390 magick/accelerate-private.h float h=6.0f*(hue-floor(hue)); hue 2385 magick/accelerate-private.h float *hue, float *saturation, float *lightness) hue 2403 magick/accelerate-private.h *hue=0.0; hue 2410 magick/accelerate-private.h *hue=(QuantumScale*green-QuantumScale*blue)/c; hue 2412 magick/accelerate-private.h *hue+=6.0; hue 2416 magick/accelerate-private.h *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; hue 2418 magick/accelerate-private.h *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; hue 2420 magick/accelerate-private.h *hue*=60.0/360.0; hue 2427 magick/accelerate-private.h inline void ConvertHSLToRGB(const float hue,const float saturation, const float lightness, hue 2442 magick/accelerate-private.h h=hue*360.0; hue 2511 magick/accelerate-private.h hue, hue 2518 magick/accelerate-private.h ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); hue 2519 magick/accelerate-private.h hue+=0.5*(0.01*percent_hue-1.0); hue 2520 magick/accelerate-private.h while (hue < 0.0) hue 2521 magick/accelerate-private.h hue+=1.0; hue 2522 magick/accelerate-private.h while (hue >= 1.0) hue 2523 magick/accelerate-private.h hue-=1.0; hue 2526 magick/accelerate-private.h ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); hue 4451 magick/accelerate.c hue, hue 4550 magick/accelerate.c hue = percent_hue; hue 4557 magick/accelerate.c clStatus |= clEnv->library->clSetKernelArg(modulateKernel, i++, sizeof(cl_float), &hue); hue 650 magick/composite.c static void HCLComposite(const double hue,const double chroma,const double luma, hue 668 magick/composite.c h=6.0*hue; hue 716 magick/composite.c const MagickRealType blue,double *hue,double *chroma,double *luma) hue 729 magick/composite.c assert(hue != (double *) NULL); hue 749 magick/composite.c *hue=(h/6.0); hue 2290 magick/composite.c hue, hue 2351 magick/composite.c hue=0.0; hue 2721 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, hue 2725 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red,&composite.green, hue 2738 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, hue 2740 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans); hue 2741 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2756 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, hue 2760 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2775 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, hue 2779 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2796 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&chroma,&sans); hue 2797 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 3416 magick/deprecate.c MagickRealType hue) hue 3418 magick/deprecate.c if (hue < 0.0) hue 3419 magick/deprecate.c hue+=1.0; hue 3420 magick/deprecate.c if (hue > 1.0) hue 3421 magick/deprecate.c hue-=1.0; hue 3422 magick/deprecate.c if ((6.0*hue) < 1.0) hue 3423 magick/deprecate.c return(m1+6.0*(m2-m1)*hue); hue 3424 magick/deprecate.c if ((2.0*hue) < 1.0) hue 3426 magick/deprecate.c if ((3.0*hue) < 2.0) hue 3427 magick/deprecate.c return(m1+6.0*(m2-m1)*(2.0/3.0-hue)); hue 3431 magick/deprecate.c MagickExport void HSLTransform(const double hue,const double saturation, hue 3452 magick/deprecate.c r=HueToRGB(m1,m2,hue+1.0/3.0); hue 3453 magick/deprecate.c g=HueToRGB(m1,m2,hue); hue 3454 magick/deprecate.c b=HueToRGB(m1,m2,hue-1.0/3.0); hue 7383 magick/deprecate.c const Quantum blue,double *hue,double *saturation,double *lightness) hue 7396 magick/deprecate.c assert(hue != (double *) NULL); hue 7404 magick/deprecate.c *hue=0.0; hue 7413 magick/deprecate.c *hue=(double) (g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta); hue 7416 magick/deprecate.c *hue=(double) (b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta); hue 7418 magick/deprecate.c *hue=(double) (r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta); hue 7419 magick/deprecate.c *hue/=6.0; hue 917 magick/enhance.c hue, hue 926 magick/enhance.c hue=0.0; hue 929 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); hue 937 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); hue 3463 magick/enhance.c hue, hue 3470 magick/enhance.c ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma); hue 3471 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3472 magick/enhance.c while (hue < 0.0) hue 3473 magick/enhance.c hue+=1.0; hue 3474 magick/enhance.c while (hue > 1.0) hue 3475 magick/enhance.c hue-=1.0; hue 3478 magick/enhance.c ConvertHCLToRGB(hue,chroma,luma,red,green,blue); hue 3486 magick/enhance.c hue, hue 3493 magick/enhance.c ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma); hue 3494 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3495 magick/enhance.c while (hue < 0.0) hue 3496 magick/enhance.c hue+=1.0; hue 3497 magick/enhance.c while (hue > 1.0) hue 3498 magick/enhance.c hue-=1.0; hue 3501 magick/enhance.c ConvertHCLpToRGB(hue,chroma,luma,red,green,blue); hue 3510 magick/enhance.c hue, hue 3516 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); hue 3517 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3518 magick/enhance.c while (hue < 0.0) hue 3519 magick/enhance.c hue+=1.0; hue 3520 magick/enhance.c while (hue > 1.0) hue 3521 magick/enhance.c hue-=1.0; hue 3524 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); hue 3533 magick/enhance.c hue, hue 3539 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity); hue 3540 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3541 magick/enhance.c while (hue < 0.0) hue 3542 magick/enhance.c hue+=1.0; hue 3543 magick/enhance.c while (hue > 1.0) hue 3544 magick/enhance.c hue-=1.0; hue 3547 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue); hue 3555 magick/enhance.c hue, hue 3562 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); hue 3563 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3564 magick/enhance.c while (hue < 0.0) hue 3565 magick/enhance.c hue+=1.0; hue 3566 magick/enhance.c while (hue >= 1.0) hue 3567 magick/enhance.c hue-=1.0; hue 3570 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); hue 3578 magick/enhance.c hue, hue 3585 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value); hue 3586 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3587 magick/enhance.c while (hue < 0.0) hue 3588 magick/enhance.c hue+=1.0; hue 3589 magick/enhance.c while (hue >= 1.0) hue 3590 magick/enhance.c hue-=1.0; hue 3593 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue); hue 3602 magick/enhance.c hue, hue 3608 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); hue 3609 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3610 magick/enhance.c while (hue < 0.0) hue 3611 magick/enhance.c hue+=1.0; hue 3612 magick/enhance.c while (hue >= 1.0) hue 3613 magick/enhance.c hue-=1.0; hue 3616 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); hue 3624 magick/enhance.c hue, hue 3631 magick/enhance.c ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue); hue 3634 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3635 magick/enhance.c while (hue < 0.0) hue 3636 magick/enhance.c hue+=1.0; hue 3637 magick/enhance.c while (hue >= 1.0) hue 3638 magick/enhance.c hue-=1.0; hue 3639 magick/enhance.c ConvertLCHabToRGB(luma,chroma,hue,red,green,blue); hue 3647 magick/enhance.c hue, hue 3654 magick/enhance.c ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue); hue 3657 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3658 magick/enhance.c while (hue < 0.0) hue 3659 magick/enhance.c hue+=1.0; hue 3660 magick/enhance.c while (hue >= 1.0) hue 3661 magick/enhance.c hue-=1.0; hue 3662 magick/enhance.c ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue); hue 1660 magick/fx.c hue, hue 1665 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 1666 magick/fx.c return(hue); hue 1704 magick/fx.c hue, hue 1709 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 1794 magick/fx.c hue, hue 1799 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 86 magick/gem.c MagickExport void ConvertHCLToRGB(const double hue,const double chroma, hue 104 magick/gem.c h=6.0*hue; hue 179 magick/gem.c MagickExport void ConvertHCLpToRGB(const double hue,const double chroma, hue 198 magick/gem.c h=6.0*hue; hue 284 magick/gem.c MagickExport void ConvertHSBToRGB(const double hue,const double saturation, hue 307 magick/gem.c h=6.0*(hue-floor(hue)); hue 387 magick/gem.c MagickExport void ConvertHSIToRGB(const double hue,const double saturation, hue 402 magick/gem.c h=360.0*hue; hue 460 magick/gem.c MagickExport void ConvertHSLToRGB(const double hue,const double saturation, hue 478 magick/gem.c h=hue*360.0; hue 570 magick/gem.c MagickExport void ConvertHSVToRGB(const double hue,const double saturation, hue 588 magick/gem.c h=hue*360.0; hue 677 magick/gem.c MagickExport void ConvertHWBToRGB(const double hue,const double whiteness, hue 698 magick/gem.c if (hue == -1.0) hue 705 magick/gem.c i=(ssize_t) floor(6.0*hue); hue 706 magick/gem.c f=6.0*hue-i; hue 755 magick/gem.c const double hue,double *X,double *Y,double *Z) hue 757 magick/gem.c ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* hue 758 magick/gem.c sin(hue*MagickPI/180.0),X,Y,Z); hue 762 magick/gem.c const double hue,Quantum *red,Quantum *green,Quantum *blue) hue 775 magick/gem.c ConvertLCHabToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); hue 808 magick/gem.c const double hue,double *X,double *Y,double *Z) hue 810 magick/gem.c ConvertLuvToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* hue 811 magick/gem.c sin(hue*MagickPI/180.0),X,Y,Z); hue 815 magick/gem.c const double hue,Quantum *red,Quantum *green,Quantum *blue) hue 828 magick/gem.c ConvertLCHuvToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); hue 861 magick/gem.c const Quantum blue,double *hue,double *chroma,double *luma) hue 874 magick/gem.c assert(hue != (double *) NULL); hue 894 magick/gem.c *hue=(h/6.0); hue 928 magick/gem.c const Quantum blue,double *hue,double *chroma,double *luma) hue 941 magick/gem.c assert(hue != (double *) NULL); hue 961 magick/gem.c *hue=(h/6.0); hue 995 magick/gem.c const Quantum blue,double *hue,double *saturation,double *brightness) hue 1008 magick/gem.c assert(hue != (double *) NULL); hue 1011 magick/gem.c *hue=0.0; hue 1031 magick/gem.c *hue=(g-b)/delta; hue 1034 magick/gem.c *hue=2.0+(b-r)/delta; hue 1036 magick/gem.c *hue=4.0+(r-g)/delta; hue 1037 magick/gem.c *hue/=6.0; hue 1038 magick/gem.c if (*hue < 0.0) hue 1039 magick/gem.c *hue+=1.0; hue 1071 magick/gem.c const Quantum blue,double *hue,double *saturation,double *intensity) hue 1080 magick/gem.c assert(hue != (double *) NULL); hue 1086 magick/gem.c *hue=0.0; hue 1094 magick/gem.c *hue=atan2(beta,alpha)*(180.0/MagickPI)/360.0; hue 1095 magick/gem.c if (*hue < 0.0) hue 1096 magick/gem.c *hue+=1.0; hue 1128 magick/gem.c const Quantum blue,double *hue,double *saturation,double *lightness) hue 1138 magick/gem.c assert(hue != (double *) NULL); hue 1149 magick/gem.c *hue=0.0; hue 1155 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; hue 1157 magick/gem.c *hue+=6.0; hue 1161 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; hue 1163 magick/gem.c *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; hue 1164 magick/gem.c *hue*=60.0/360.0; hue 1200 magick/gem.c const Quantum blue,double *hue,double *saturation,double *value) hue 1210 magick/gem.c assert(hue != (double *) NULL); hue 1221 magick/gem.c *hue=0.0; hue 1227 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; hue 1229 magick/gem.c *hue+=6.0; hue 1233 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; hue 1235 magick/gem.c *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; hue 1236 magick/gem.c *hue*=60.0/360.0; hue 1269 magick/gem.c const Quantum blue,double *hue,double *whiteness,double *blackness) hue 1283 magick/gem.c assert(hue != (double *) NULL); hue 1295 magick/gem.c *hue=(-1.0); hue 1300 magick/gem.c *hue=(p-f/(v-1.0*w))/6.0; hue 1332 magick/gem.c const double Z,double *luma,double *chroma,double *hue) hue 1340 magick/gem.c *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0; hue 1341 magick/gem.c if (*hue < 0.0) hue 1342 magick/gem.c *hue+=1.0; hue 1346 magick/gem.c const Quantum blue,double *luma,double *chroma,double *hue) hue 1358 magick/gem.c assert(hue != (double *) NULL); hue 1360 magick/gem.c ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue); hue 1393 magick/gem.c const double Z,double *luma,double *chroma,double *hue) hue 1401 magick/gem.c *hue=180.0*atan2(262.0*v-140.0,354.0*u-134.0)/MagickPI/360.0; hue 1402 magick/gem.c if (*hue < 0.0) hue 1403 magick/gem.c *hue+=1.0; hue 1407 magick/gem.c const Quantum blue,double *luma,double *chroma,double *hue) hue 1419 magick/gem.c assert(hue != (double *) NULL); hue 1421 magick/gem.c ConvertXYZToLCHuv(X,Y,Z,luma,chroma,hue); hue 7226 wand/magick-image.c const double brightness,const double saturation,const double hue) hue 7241 wand/magick-image.c brightness,saturation,hue); hue 1063 wand/pixel-wand.c WandExport void PixelGetHSL(const PixelWand *wand,double *hue, hue 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, hue 1943 wand/pixel-wand.c WandExport void PixelSetHSL(PixelWand *wand,const double hue, hue 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); hue 97 www/source/analyze.c hue, hue 169 www/source/analyze.c GetPixelBlue(p),&hue,&saturation,&brightness);