hypot 325 coders/svg.c return(hypot(alpha,beta)/sqrt(2.0)/100.0); hypot 4525 coders/svg.c hypot(alpha,beta)); hypot 1504 coders/wmf.c bbox_width = hypot(dx,dy); hypot 1507 coders/wmf.c bbox_height = hypot(dx,dy); hypot 2693 magick/accelerate-private.h float radius = hypot(center_x, center_y); hypot 2696 magick/accelerate-private.h float blur_radius = hypot(blurCenter.x, blurCenter.y); hypot 5168 magick/accelerate.c blurRadius=hypot(blurCenter.s[0],blurCenter.s[1]); hypot 2525 magick/distort.c s.y = hypot(d.x,d.y); /* radius */ hypot 2552 magick/distort.c s.y = hypot(d.x,d.y); /* radius */ hypot 1555 magick/draw.c maximum_length=hypot((double) dx,dy); hypot 2873 magick/draw.c radius=hypot((double) alpha,(double) beta); hypot 2923 magick/draw.c radius=hypot((double) alpha,(double) beta); hypot 5203 magick/draw.c radius=hypot((double) alpha,(double) beta); hypot 5768 magick/draw.c distance=hypot((double) dx,(double) dy); hypot 5781 magick/draw.c distance=hypot((double) dx,(double) dy); hypot 2022 magick/effect.c offset[i].x=(ssize_t) ceil((double) (i*point.y)/hypot(point.x,point.y)-0.5); hypot 2023 magick/effect.c offset[i].y=(ssize_t) ceil((double) (i*point.x)/hypot(point.x,point.y)-0.5); hypot 3337 magick/effect.c blur_radius=hypot(blur_center.x,blur_center.y); hypot 3429 magick/effect.c radius=hypot((double) center.x,center.y); hypot 386 magick/feature.c pixel.magnitude=hypot(dx,dy); hypot 2624 magick/fx.c return(hypot((double) alpha,(double) *beta)); hypot 1339 magick/gem.c *chroma=hypot(255.0*(a-0.5),255.0*(b-0.5))/255.0+0.5; hypot 1400 magick/gem.c *chroma=hypot(354.0*u-134.0,262.0*v-140.0)/255.0+0.5; hypot 138 magick/nt-base.h #if !defined(hypot)