level 252 Magick++/demo/demo.cpp example.level( 0.20*QuantumRange, 0.90*QuantumRange, 1.20 ); level 1078 Magick++/lib/Magick++/Image.h void level(const double black_point,const double white_point, level 641 Magick++/lib/STL.cpp image_.level( _black_point, _white_point, _mid_point ); level 103 coders/hald.c level; level 119 coders/hald.c level=0; level 121 coders/hald.c level=StringToUnsignedLong(image_info->filename); level 122 coders/hald.c if (level < 2) level 123 coders/hald.c level=8; level 125 coders/hald.c cube_size=level*level; level 126 coders/hald.c image->columns=(size_t) (level*cube_size); level 127 coders/hald.c image->rows=(size_t) (level*cube_size); level 134 coders/hald.c for (y=0; y < (ssize_t) image->rows; y+=(ssize_t) level) level 146 coders/hald.c q=QueueAuthenticPixels(image,0,y,image->columns,(size_t) level,exception); level 152 coders/hald.c blue=y/(ssize_t) level; level 327 coders/jpeg.c static MagickBooleanType JPEGWarningHandler(j_common_ptr jpeg_info,int level) level 343 coders/jpeg.c if (level < 0) level 356 coders/jpeg.c (level >= jpeg_info->err->trace_level)) level 3530 coders/msl.c char level[MaxTextExtent + 1]; level 3531 coders/msl.c (void) FormatLocaleString(level,MaxTextExtent,"%3.6f/%3.6f/%3.6f/", level 3533 coders/msl.c LevelImage ( msl_info->image[n], level ); level 10244 coders/png.c level; level 10246 coders/png.c level=(int) MagickMin((ssize_t) quality/10,9); level 10248 coders/png.c mng_info->write_png_compression_level = level+1; level 934 magick/deprecate.c MagickExport unsigned int ChannelThresholdImage(Image *image,const char *level) level 952 magick/deprecate.c if (level == (char *) NULL) level 954 magick/deprecate.c flags=ParseGeometry(level,&geometry_info); level 2106 magick/enhance.c MagickExport MagickBooleanType GammaImage(Image *image,const char *level) level 2122 magick/enhance.c if (level == (char *) NULL) level 2124 magick/enhance.c flags=ParseGeometry(level,&geometry_info); level 2637 magick/enhance.c level; level 2661 magick/enhance.c for (level=2; (level*level*level) < length; level++) ; level 2662 magick/enhance.c level*=level; level 2663 magick/enhance.c cube_size=level*level; level 2713 magick/enhance.c point.x=QuantumScale*(level-1.0)*GetPixelRed(q); level 2714 magick/enhance.c point.y=QuantumScale*(level-1.0)*GetPixelGreen(q); level 2715 magick/enhance.c point.z=QuantumScale*(level-1.0)*GetPixelBlue(q); level 2716 magick/enhance.c offset=(double) (point.x+level*floor(point.y)+cube_size*floor(point.z)); level 2724 magick/enhance.c UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/ level 2733 magick/enhance.c UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/ level 1258 magick/fx.c level; level 1260 magick/fx.c level=0; level 1263 magick/fx.c ((level != 1) || (strchr(")",(int) *subexpression) == (char *) NULL))) level 1266 magick/fx.c level++; level 1269 magick/fx.c level--; level 1312 magick/fx.c level; level 1317 magick/fx.c level=0; level 1338 magick/fx.c level++; level 1343 magick/fx.c level++; level 1347 magick/fx.c level--; level 1348 magick/fx.c if (level == 0) level 1367 magick/fx.c level++; level 1372 magick/fx.c level++; level 1376 magick/fx.c level--; level 1377 magick/fx.c if (level == 0) level 1392 magick/fx.c level++; level 1397 magick/fx.c level++; level 1401 magick/fx.c level--; level 1402 magick/fx.c if (level == 0) level 1889 magick/fx.c level; level 1892 magick/fx.c level=0; level 1968 magick/fx.c level++; level 1971 magick/fx.c level--; level 1972 magick/fx.c if (level == 0) level 85 magick/histogram.c level; level 205 magick/histogram.c level; level 244 magick/histogram.c for (level=1; level < MaxTreeDepth; level++) level 250 magick/histogram.c node_info->child[id]=GetNodeInfo(cube_info,level); level 351 magick/histogram.c if (node_info->level == (MaxTreeDepth-1)) level 584 magick/histogram.c static NodeInfo *GetNodeInfo(CubeInfo *cube_info,const size_t level) level 608 magick/histogram.c node_info->level=level; level 670 magick/histogram.c level; level 703 magick/histogram.c for (level=1; level < MaxTreeDepth; level++) level 709 magick/histogram.c node_info->child[id]=GetNodeInfo(cube_info,level); level 721 magick/histogram.c if (level < MaxTreeDepth) level 839 magick/histogram.c level; level 879 magick/histogram.c for (level=1; level < MaxTreeDepth; level++) level 885 magick/histogram.c node_info->child[id]=GetNodeInfo(cube_info,level); level 897 magick/histogram.c if (level < MaxTreeDepth) level 1300 magick/histogram.c if (node_info->level == (MaxTreeDepth-1)) level 1942 magick/profile.c level, level 1999 magick/profile.c level=0; level 2005 magick/profile.c if (level > 0) level 2007 magick/profile.c level--; level 2008 magick/profile.c directory=directory_stack[level].directory; level 2009 magick/profile.c entry=directory_stack[level].entry; level 2104 magick/profile.c if (((size_t) offset < length) && (level < (MaxDirectoryStack-2))) level 2106 magick/profile.c directory_stack[level].directory=directory; level 2108 magick/profile.c directory_stack[level].entry=entry; level 2109 magick/profile.c level++; level 2110 magick/profile.c directory_stack[level].directory=exif+offset; level 2111 magick/profile.c directory_stack[level].entry=0; level 2112 magick/profile.c level++; level 2118 magick/profile.c (level < (MaxDirectoryStack-2))) level 2120 magick/profile.c directory_stack[level].directory=exif+offset; level 2121 magick/profile.c directory_stack[level].entry=0; level 2122 magick/profile.c level++; level 2128 magick/profile.c } while (level > 0); level 1113 magick/property.c level, level 1255 magick/property.c level=0; level 1265 magick/property.c if (level > 0) level 1267 magick/property.c level--; level 1268 magick/property.c directory=directory_stack[level].directory; level 1269 magick/property.c entry=directory_stack[level].entry; level 1270 magick/property.c tag_offset=directory_stack[level].offset; level 1443 magick/property.c if (level == 2) level 1462 magick/property.c if (level == 2) level 1484 magick/property.c if (((size_t) offset < length) && (level < (MaxDirectoryStack-2))) level 1491 magick/property.c directory_stack[level].directory=directory; level 1493 magick/property.c directory_stack[level].entry=entry; level 1494 magick/property.c directory_stack[level].offset=tag_offset; level 1495 magick/property.c level++; level 1496 magick/property.c directory_stack[level].directory=exif+offset; level 1497 magick/property.c directory_stack[level].offset=tag_offset1; level 1498 magick/property.c directory_stack[level].entry=0; level 1499 magick/property.c level++; level 1505 magick/property.c (level < (MaxDirectoryStack-2))) level 1507 magick/property.c directory_stack[level].directory=exif+offset; level 1508 magick/property.c directory_stack[level].entry=0; level 1509 magick/property.c directory_stack[level].offset=tag_offset1; level 1510 magick/property.c level++; level 1516 magick/property.c } while (level > 0); level 236 magick/quantize.c level; level 749 magick/quantize.c level; level 803 magick/quantize.c for (level=1; level <= MaxTreeDepth; level++) level 819 magick/quantize.c node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info); level 827 magick/quantize.c if (level == MaxTreeDepth) level 904 magick/quantize.c for (level=1; level <= cube_info->depth; level++) level 920 magick/quantize.c node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info); level 928 magick/quantize.c if (level == cube_info->depth) level 1632 magick/quantize.c const size_t level,const unsigned int direction) level 1634 magick/quantize.c if (level == 1) level 1673 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1675 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 1677 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 1679 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1684 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1686 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1688 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1690 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1695 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 1697 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1699 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1701 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1706 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1708 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1710 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1712 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 2023 magick/quantize.c const size_t level,NodeInfo *parent) level 2054 magick/quantize.c node_info->level=level; level 2499 magick/quantize.c if (node_info->level == cube_info->depth) level 2544 magick/quantize.c if (node_info->level > cube_info->depth) level 2888 magick/statistic.c level; level 2993 magick/statistic.c level; level 3009 magick/statistic.c for (level=list->level; level >= 0; level--) level 3011 magick/statistic.c while (list->nodes[search].next[level] < color) level 3012 magick/statistic.c search=list->nodes[search].next[level]; level 3013 magick/statistic.c update[level]=search; level 3018 magick/statistic.c for (level=0; ; level++) level 3024 magick/statistic.c if (level > 8) level 3025 magick/statistic.c level=8; level 3026 magick/statistic.c if (level > (list->level+2)) level 3027 magick/statistic.c level=list->level+2; level 3031 magick/statistic.c while (level > list->level) level 3033 magick/statistic.c list->level++; level 3034 magick/statistic.c update[list->level]=65536UL; level 3041 magick/statistic.c list->nodes[color].next[level]=list->nodes[update[level]].next[level]; level 3042 magick/statistic.c list->nodes[update[level]].next[level]=color; level 3043 magick/statistic.c } while (level-- > 0); level 3459 magick/statistic.c level; level 3477 magick/statistic.c list->level=0; level 3478 magick/statistic.c for (level=0; level < 9; level++) level 3479 magick/statistic.c root->next[level]=65536UL; level 3906 magick/xwindow.c const unsigned int borders,const unsigned int level) level 4055 magick/xwindow.c if (level != 0) level 4088 magick/xwindow.c (void) XGetWindowImage(display,children[i],MagickFalse,level+1); level 4092 magick/xwindow.c if (level <= 1)