setOpacityF4     1209 magick/accelerate-private.h       setOpacityF4(composite, QuantumRange*(1.0-gamma));
setOpacityF4     1237 magick/accelerate-private.h       setOpacityF4(composite,(float) QuantumRange*(1.0-gamma));
setOpacityF4     1295 magick/accelerate-private.h         setOpacityF4(&destination,getOpacity(inputPixel));
setOpacityF4     1298 magick/accelerate-private.h         setOpacityF4(&destination,0.0f);
setOpacityF4     1302 magick/accelerate-private.h         setOpacityF4(&source,getOpacity(compositePixel));
setOpacityF4     1305 magick/accelerate-private.h         setOpacityF4(&source,0.0f);