setOpacityF4 1209 magick/accelerate-private.h setOpacityF4(composite, QuantumRange*(1.0-gamma)); setOpacityF4 1237 magick/accelerate-private.h setOpacityF4(composite,(float) QuantumRange*(1.0-gamma)); setOpacityF4 1295 magick/accelerate-private.h setOpacityF4(&destination,getOpacity(inputPixel)); setOpacityF4 1298 magick/accelerate-private.h setOpacityF4(&destination,0.0f); setOpacityF4 1302 magick/accelerate-private.h setOpacityF4(&source,getOpacity(compositePixel)); setOpacityF4 1305 magick/accelerate-private.h setOpacityF4(&source,0.0f);