shade 395 Magick++/demo/demo.cpp example.shade( 30, 30, false ); shade 202 Magick++/lib/Magick++/Color.h void shade(double shade_); shade 203 Magick++/lib/Magick++/Color.h double shade(void) const; shade 1374 Magick++/lib/Magick++/Image.h void shade(const double azimuth_=30,const double elevation_=30, shade 988 Magick++/lib/STL.cpp image_.shade( _azimuth, _elevation, _colorShading ); shade 122 Magick++/tests/color.cpp if ( gray.shade() < value - max_error || gray.shade() > value + max_error ) shade 127 Magick++/tests/color.cpp << gray.shade() shade 4087 magick/effect.c shade; shade 4141 magick/effect.c shade=light.z; shade 4144 magick/effect.c shade=0.0; shade 4151 magick/effect.c shade=distance/sqrt((double) normal_distance); shade 4156 magick/effect.c SetPixelRed(q,shade); shade 4157 magick/effect.c SetPixelGreen(q,shade); shade 4158 magick/effect.c SetPixelBlue(q,shade); shade 4162 magick/effect.c SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1))); shade 4163 magick/effect.c SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1))); shade 4164 magick/effect.c SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));