ConvertRGBToHSL 368 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, ConvertRGBToHSL 387 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, ConvertRGBToHSL 405 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, ConvertRGBToHSL 424 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, ConvertRGBToHSL 442 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, ConvertRGBToHSL 461 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, ConvertRGBToHSL 1085 Magick++/lib/Magick++/Include.h using MagickCore::ConvertRGBToHSL; ConvertRGBToHSL 2384 magick/accelerate-private.h inline void ConvertRGBToHSL(const CLQuantum red,const CLQuantum green, const CLQuantum blue, ConvertRGBToHSL 2518 magick/accelerate-private.h ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); ConvertRGBToHSL 480 magick/colorspace.c ConvertRGBToHSL(red,green,blue,&X,&Y,&Z); ConvertRGBToHSL 3562 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); ConvertRGBToHSL 1664 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), ConvertRGBToHSL 1708 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), ConvertRGBToHSL 1798 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), ConvertRGBToHSL 65 magick/gem.h ConvertRGBToHSL(const Quantum,const Quantum,const Quantum,double *,double *, ConvertRGBToHSL 216 magick/methods.h #define ConvertRGBToHSL PrependMagickMethod(ConvertRGBToHSL) ConvertRGBToHSL 448 tests/validate.c ConvertRGBToHSL(0.545877*QuantumRange,0.966567*QuantumRange, ConvertRGBToHSL 1070 wand/pixel-wand.c ConvertRGBToHSL(ClampToQuantum(wand->pixel.red),ClampToQuantum(