BlendHorizontal 56 Source/core/svg/SVGPathBlender.cpp float fromValue = blendMode == BlendHorizontal ? m_fromCurrentPoint.x() : m_fromCurrentPoint.y(); BlendHorizontal 57 Source/core/svg/SVGPathBlender.cpp float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCurrentPoint.y(); BlendHorizontal 139 Source/core/svg/SVGPathBlender.cpp m_consumer->lineToHorizontal(blendAnimatedDimensonalFloat(fromX, toX, BlendHorizontal), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);