SquashingState 704 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::updateSquashingAssignment(RenderLayer* layer, SquashingState& squashingState, const CompositingStateTransitionType compositedLayerUpdate) SquashingState 772 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::canSquashIntoCurrentSquashingOwner(const RenderLayer* layer, const RenderLayerCompositor::SquashingState& squashingState) SquashingState 1145 Source/core/rendering/compositing/RenderLayerCompositor.cpp void RenderLayerCompositor::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMappingPtr newCompositedLayerMapping, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM) SquashingState 1159 Source/core/rendering/compositing/RenderLayerCompositor.cpp SquashingState squashingState; SquashingState 1177 Source/core/rendering/compositing/RenderLayerCompositor.cpp void RenderLayerCompositor::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, bool& layersChanged) SquashingState 211 Source/core/rendering/compositing/RenderLayerCompositor.h SquashingState() SquashingState 232 Source/core/rendering/compositing/RenderLayerCompositor.h bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const SquashingState&); SquashingState 259 Source/core/rendering/compositing/RenderLayerCompositor.h bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType compositedLayerUpdate); SquashingState 271 Source/core/rendering/compositing/RenderLayerCompositor.h void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged);