SquashingState    704 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::updateSquashingAssignment(RenderLayer* layer, SquashingState& squashingState, const CompositingStateTransitionType compositedLayerUpdate)
SquashingState    772 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::canSquashIntoCurrentSquashingOwner(const RenderLayer* layer, const RenderLayerCompositor::SquashingState& squashingState)
SquashingState   1145 Source/core/rendering/compositing/RenderLayerCompositor.cpp void RenderLayerCompositor::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMappingPtr newCompositedLayerMapping, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM)
SquashingState   1159 Source/core/rendering/compositing/RenderLayerCompositor.cpp     SquashingState squashingState;
SquashingState   1177 Source/core/rendering/compositing/RenderLayerCompositor.cpp void RenderLayerCompositor::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, bool& layersChanged)
SquashingState    211 Source/core/rendering/compositing/RenderLayerCompositor.h         SquashingState()
SquashingState    232 Source/core/rendering/compositing/RenderLayerCompositor.h     bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const SquashingState&);
SquashingState    259 Source/core/rendering/compositing/RenderLayerCompositor.h     bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType compositedLayerUpdate);
SquashingState    271 Source/core/rendering/compositing/RenderLayerCompositor.h     void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged);