TransformAccumulation 34 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate) TransformAccumulation 43 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) TransformAccumulation 56 Source/core/rendering/HitTestingTransformState.h void translate(int x, int y, TransformAccumulation); TransformAccumulation 57 Source/core/rendering/HitTestingTransformState.h void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation); TransformAccumulation 90 Source/core/rendering/RenderGeometryMap.cpp TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; TransformAccumulation 70 Source/platform/geometry/TransformState.cpp void TransformState::move(const LayoutSize& offset, TransformAccumulation accumulate) TransformAccumulation 106 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) TransformAccumulation 111 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) TransformAccumulation 85 Source/platform/geometry/TransformState.h void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform) TransformAccumulation 90 Source/platform/geometry/TransformState.h void move(const LayoutSize&, TransformAccumulation = FlattenTransform); TransformAccumulation 91 Source/platform/geometry/TransformState.h void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); TransformAccumulation 92 Source/platform/geometry/TransformState.h void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);