TransformAccumulation   34 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate)
TransformAccumulation   43 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
TransformAccumulation   56 Source/core/rendering/HitTestingTransformState.h     void translate(int x, int y, TransformAccumulation);
TransformAccumulation   57 Source/core/rendering/HitTestingTransformState.h     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
TransformAccumulation   90 Source/core/rendering/RenderGeometryMap.cpp             TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
TransformAccumulation   70 Source/platform/geometry/TransformState.cpp void TransformState::move(const LayoutSize& offset, TransformAccumulation accumulate)
TransformAccumulation  106 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
TransformAccumulation  111 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
TransformAccumulation   85 Source/platform/geometry/TransformState.h     void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform)
TransformAccumulation   90 Source/platform/geometry/TransformState.h     void move(const LayoutSize&, TransformAccumulation = FlattenTransform);
TransformAccumulation   91 Source/platform/geometry/TransformState.h     void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
TransformAccumulation   92 Source/platform/geometry/TransformState.h     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);