TransitionPriority 446 Source/core/animation/css/CSSAnimations.cpp RefPtr<Animation> transition = Animation::create(element, effect, inertAnimation->specifiedTiming(), Animation::TransitionPriority, eventDelegate.release()); TransitionPriority 619 Source/core/animation/css/CSSAnimations.cpp activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime); TransitionPriority 635 Source/core/animation/css/CSSAnimations.cpp activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime);