Vector4 249 Source/platform/transforms/TransformationMatrix.cpp static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result) Vector4 327 Source/platform/transforms/TransformationMatrix.cpp Vector4 rightHandSide; Vector4 340 Source/platform/transforms/TransformationMatrix.cpp Vector4 perspectivePoint;