Vector4           249 Source/platform/transforms/TransformationMatrix.cpp static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
Vector4           327 Source/platform/transforms/TransformationMatrix.cpp         Vector4 rightHandSide;
Vector4           340 Source/platform/transforms/TransformationMatrix.cpp         Vector4 perspectivePoint;