WGC3Dboolean 94 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { } WGC3Dboolean 103 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void depthMask(WGC3Dboolean flag) { } WGC3Dboolean 124 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } WGC3Dboolean 166 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } WGC3Dboolean 167 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } WGC3Dboolean 168 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } WGC3Dboolean 169 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isProgram(WebGLId program) { return false; } WGC3Dboolean 170 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } WGC3Dboolean 171 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isShader(WebGLId shader) { return false; } WGC3Dboolean 172 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } WGC3Dboolean 183 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } WGC3Dboolean 216 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } WGC3Dboolean 217 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } WGC3Dboolean 218 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } WGC3Dboolean 231 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { } WGC3Dboolean 233 public/platform/WebGraphicsContext3D.h virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0; WGC3Dboolean 242 public/platform/WebGraphicsContext3D.h virtual void depthMask(WGC3Dboolean flag) = 0; WGC3Dboolean 263 public/platform/WebGraphicsContext3D.h virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0; WGC3Dboolean 288 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0; WGC3Dboolean 289 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0; WGC3Dboolean 290 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0; WGC3Dboolean 291 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isProgram(WebGLId program) = 0; WGC3Dboolean 292 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0; WGC3Dboolean 293 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isShader(WebGLId shader) = 0; WGC3Dboolean 294 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isTexture(WebGLId texture) = 0; WGC3Dboolean 305 public/platform/WebGraphicsContext3D.h virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0; WGC3Dboolean 338 public/platform/WebGraphicsContext3D.h virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; WGC3Dboolean 339 public/platform/WebGraphicsContext3D.h virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; WGC3Dboolean 340 public/platform/WebGraphicsContext3D.h virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; WGC3Dboolean 353 public/platform/WebGraphicsContext3D.h virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dboolean 406 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isQueryEXT(WebGLId query) { return false; } WGC3Dboolean 436 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean isVertexArrayOES(WebGLId array) { return false; } WGC3Dboolean 445 public/platform/WebGraphicsContext3D.h virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target) { return false; }