accumulate 34 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate) accumulate 37 Source/core/rendering/HitTestingTransformState.cpp if (accumulate == FlattenTransform) accumulate 40 Source/core/rendering/HitTestingTransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; accumulate 43 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) accumulate 46 Source/core/rendering/HitTestingTransformState.cpp if (accumulate == FlattenTransform) accumulate 49 Source/core/rendering/HitTestingTransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; accumulate 90 Source/core/rendering/RenderGeometryMap.cpp TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; accumulate 92 Source/core/rendering/RenderGeometryMap.cpp transformState.applyTransform(*currentStep.m_transform.get(), accumulate); accumulate 94 Source/core/rendering/RenderGeometryMap.cpp transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate); accumulate 51 Source/platform/audio/ReverbAccumulationBuffer.h int accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames); accumulate 154 Source/platform/audio/ReverbConvolverStage.cpp m_accumulationBuffer->accumulate(temporaryBuffer, framesToProcess, &m_accumulationReadIndex, m_postDelayLength); accumulate 70 Source/platform/geometry/TransformState.cpp void TransformState::move(const LayoutSize& offset, TransformAccumulation accumulate) accumulate 72 Source/platform/geometry/TransformState.cpp if (accumulate == FlattenTransform || !m_accumulatedTransform) { accumulate 81 Source/platform/geometry/TransformState.cpp if (accumulate == FlattenTransform) accumulate 88 Source/platform/geometry/TransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; accumulate 106 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) accumulate 108 Source/platform/geometry/TransformState.cpp applyTransform(transformFromContainer.toTransformationMatrix(), accumulate, wasClamped); accumulate 111 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) accumulate 117 Source/platform/geometry/TransformState.cpp move(LayoutSize(transformFromContainer.e(), transformFromContainer.f()), accumulate); accumulate 129 Source/platform/geometry/TransformState.cpp } else if (accumulate == AccumulateTransform) { accumulate 134 Source/platform/geometry/TransformState.cpp if (accumulate == FlattenTransform) { accumulate 138 Source/platform/geometry/TransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; accumulate 85 Source/platform/geometry/TransformState.h void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform) accumulate 87 Source/platform/geometry/TransformState.h move(LayoutSize(x, y), accumulate); accumulate 360 Source/web/tests/ScrollAnimatorNoneTest.cpp double accumulate = 0; accumulate 368 Source/web/tests/ScrollAnimatorNoneTest.cpp accumulate += (oldPos + newPos) / 2 * (step / time); accumulate 378 Source/web/tests/ScrollAnimatorNoneTest.cpp EXPECT_NEAR(accumulate, area, 1.0); accumulate 383 Source/web/tests/ScrollAnimatorNoneTest.cpp accumulate = releaseArea(curve, 0, 1) * kPosition; accumulate 390 Source/web/tests/ScrollAnimatorNoneTest.cpp accumulate -= (kPosition - (oldPos + newPos) / 2) * (step / time); accumulate 400 Source/web/tests/ScrollAnimatorNoneTest.cpp EXPECT_NEAR(accumulate, area, 1.0);