accumulate         34 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate)
accumulate         37 Source/core/rendering/HitTestingTransformState.cpp     if (accumulate == FlattenTransform)
accumulate         40 Source/core/rendering/HitTestingTransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
accumulate         43 Source/core/rendering/HitTestingTransformState.cpp void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
accumulate         46 Source/core/rendering/HitTestingTransformState.cpp     if (accumulate == FlattenTransform)
accumulate         49 Source/core/rendering/HitTestingTransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
accumulate         90 Source/core/rendering/RenderGeometryMap.cpp             TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
accumulate         92 Source/core/rendering/RenderGeometryMap.cpp                 transformState.applyTransform(*currentStep.m_transform.get(), accumulate);
accumulate         94 Source/core/rendering/RenderGeometryMap.cpp                 transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate);
accumulate         51 Source/platform/audio/ReverbAccumulationBuffer.h     int accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames);
accumulate        154 Source/platform/audio/ReverbConvolverStage.cpp         m_accumulationBuffer->accumulate(temporaryBuffer, framesToProcess, &m_accumulationReadIndex, m_postDelayLength);
accumulate         70 Source/platform/geometry/TransformState.cpp void TransformState::move(const LayoutSize& offset, TransformAccumulation accumulate)
accumulate         72 Source/platform/geometry/TransformState.cpp     if (accumulate == FlattenTransform || !m_accumulatedTransform) {
accumulate         81 Source/platform/geometry/TransformState.cpp             if (accumulate == FlattenTransform)
accumulate         88 Source/platform/geometry/TransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
accumulate        106 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
accumulate        108 Source/platform/geometry/TransformState.cpp     applyTransform(transformFromContainer.toTransformationMatrix(), accumulate, wasClamped);
accumulate        111 Source/platform/geometry/TransformState.cpp void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
accumulate        117 Source/platform/geometry/TransformState.cpp         move(LayoutSize(transformFromContainer.e(), transformFromContainer.f()), accumulate);
accumulate        129 Source/platform/geometry/TransformState.cpp     } else if (accumulate == AccumulateTransform) {
accumulate        134 Source/platform/geometry/TransformState.cpp     if (accumulate == FlattenTransform) {
accumulate        138 Source/platform/geometry/TransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
accumulate         85 Source/platform/geometry/TransformState.h     void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform)
accumulate         87 Source/platform/geometry/TransformState.h         move(LayoutSize(x, y), accumulate);
accumulate        360 Source/web/tests/ScrollAnimatorNoneTest.cpp     double accumulate = 0;
accumulate        368 Source/web/tests/ScrollAnimatorNoneTest.cpp         accumulate += (oldPos + newPos) / 2 * (step / time);
accumulate        378 Source/web/tests/ScrollAnimatorNoneTest.cpp         EXPECT_NEAR(accumulate, area, 1.0);
accumulate        383 Source/web/tests/ScrollAnimatorNoneTest.cpp     accumulate = releaseArea(curve, 0, 1) * kPosition;
accumulate        390 Source/web/tests/ScrollAnimatorNoneTest.cpp         accumulate -= (kPosition - (oldPos + newPos) / 2) * (step / time);
accumulate        400 Source/web/tests/ScrollAnimatorNoneTest.cpp         EXPECT_NEAR(accumulate, area, 1.0);