activeContexts 93 Source/core/html/canvas/WebGLRenderingContextBase.cpp DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ()); activeContexts 94 Source/core/html/canvas/WebGLRenderingContextBase.cpp return activeContexts; activeContexts 106 Source/core/html/canvas/WebGLRenderingContextBase.cpp if (candidateID >= activeContexts().size()) activeContexts 109 Source/core/html/canvas/WebGLRenderingContextBase.cpp WebGLRenderingContextBase* candidate = activeContexts()[candidateID]; activeContexts 111 Source/core/html/canvas/WebGLRenderingContextBase.cpp activeContexts().remove(candidateID); activeContexts 122 Source/core/html/canvas/WebGLRenderingContextBase.cpp if (!activeContexts().size()) activeContexts 125 Source/core/html/canvas/WebGLRenderingContextBase.cpp WebGLRenderingContextBase* candidate = activeContexts().first(); activeContexts 127 Source/core/html/canvas/WebGLRenderingContextBase.cpp for (size_t ii = 1; ii < activeContexts().size(); ++ii) { activeContexts 128 Source/core/html/canvas/WebGLRenderingContextBase.cpp WebGLRenderingContextBase* context = activeContexts()[ii]; activeContexts 143 Source/core/html/canvas/WebGLRenderingContextBase.cpp if (candidateID < activeContexts().size()) { activeContexts 144 Source/core/html/canvas/WebGLRenderingContextBase.cpp WebGLRenderingContextBase* candidate = activeContexts()[candidateID]; activeContexts 155 Source/core/html/canvas/WebGLRenderingContextBase.cpp while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) { activeContexts 160 Source/core/html/canvas/WebGLRenderingContextBase.cpp if (!activeContexts().contains(context)) activeContexts 161 Source/core/html/canvas/WebGLRenderingContextBase.cpp activeContexts().append(context); activeContexts 166 Source/core/html/canvas/WebGLRenderingContextBase.cpp size_t position = activeContexts().find(context); activeContexts 168 Source/core/html/canvas/WebGLRenderingContextBase.cpp activeContexts().remove(position); activeContexts 183 Source/core/html/canvas/WebGLRenderingContextBase.cpp while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) { activeContexts 196 Source/core/html/canvas/WebGLRenderingContextBase.cpp activeContexts().append(evictedContext); activeContexts 907 Source/core/html/canvas/WebGLRenderingContextBase.h static Vector<WebGLRenderingContextBase*>& activeContexts();