addBezierCurveTo 107 Source/core/html/canvas/CanvasPathMethods.cpp m_path.addBezierCurveTo(cp1, cp2, p1); addBezierCurveTo 1031 Source/core/rendering/InlineTextBox.cpp path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y)); addBezierCurveTo 1056 Source/core/rendering/InlineTextBox.cpp path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(x, yAxis)); addBezierCurveTo 56 Source/core/svg/SVGPathBuilder.cpp m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint); addBezierCurveTo 60 Source/core/svg/SVGPathBuilder.cpp m_path->addBezierCurveTo(point1, point2, m_current); addBezierCurveTo 453 Source/platform/graphics/Path.cpp addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()), addBezierCurveTo 458 Source/platform/graphics/Path.cpp addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint), addBezierCurveTo 463 Source/platform/graphics/Path.cpp addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()), addBezierCurveTo 468 Source/platform/graphics/Path.cpp addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint), addBezierCurveTo 121 Source/platform/graphics/Path.h void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);