addBezierCurveTo  107 Source/core/html/canvas/CanvasPathMethods.cpp         m_path.addBezierCurveTo(cp1, cp2, p1);
addBezierCurveTo 1031 Source/core/rendering/InlineTextBox.cpp             path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y));
addBezierCurveTo 1056 Source/core/rendering/InlineTextBox.cpp             path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(x, yAxis));
addBezierCurveTo   56 Source/core/svg/SVGPathBuilder.cpp         m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint);
addBezierCurveTo   60 Source/core/svg/SVGPathBuilder.cpp         m_path->addBezierCurveTo(point1, point2, m_current);
addBezierCurveTo  453 Source/platform/graphics/Path.cpp         addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()),
addBezierCurveTo  458 Source/platform/graphics/Path.cpp         addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint),
addBezierCurveTo  463 Source/platform/graphics/Path.cpp         addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()),
addBezierCurveTo  468 Source/platform/graphics/Path.cpp         addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
addBezierCurveTo  121 Source/platform/graphics/Path.h     void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);