boxShadowShouldBeAppliedToBackground 1299 Source/core/rendering/InlineFlowBox.cpp         if (!boxModelObject()->boxShadowShouldBeAppliedToBackground(BackgroundBleedNone, this))
boxShadowShouldBeAppliedToBackground 1200 Source/core/rendering/RenderBox.cpp     if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
boxShadowShouldBeAppliedToBackground 1513 Source/core/rendering/RenderBox.cpp         if (curLayer->clipOccludesNextLayers(curLayer == fillLayer) && curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(this, style()->effectiveZoom()) && curLayer->hasRepeatXY() && curLayer->blendMode() == blink::WebBlendModeNormal && !boxShadowShouldBeAppliedToBackground(bleedAvoidance))
boxShadowShouldBeAppliedToBackground  535 Source/core/rendering/RenderBoxModelObject.cpp         bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
boxShadowShouldBeAppliedToBackground  536 Source/core/rendering/RenderBoxModelObject.cpp         GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
boxShadowShouldBeAppliedToBackground  537 Source/core/rendering/RenderBoxModelObject.cpp         if (boxShadowShouldBeAppliedToBackground)
boxShadowShouldBeAppliedToBackground  666 Source/core/rendering/RenderBoxModelObject.cpp         bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
boxShadowShouldBeAppliedToBackground  667 Source/core/rendering/RenderBoxModelObject.cpp         if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY() || (isOpaqueRoot && !toRenderBox(this)->height()))  {
boxShadowShouldBeAppliedToBackground  668 Source/core/rendering/RenderBoxModelObject.cpp             if (!boxShadowShouldBeAppliedToBackground)
boxShadowShouldBeAppliedToBackground  671 Source/core/rendering/RenderBoxModelObject.cpp             GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
boxShadowShouldBeAppliedToBackground  672 Source/core/rendering/RenderBoxModelObject.cpp             if (boxShadowShouldBeAppliedToBackground)
boxShadowShouldBeAppliedToBackground  181 Source/core/rendering/RenderBoxModelObject.h     virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const;
boxShadowShouldBeAppliedToBackground  162 Source/core/rendering/RenderFieldset.cpp     if (!boxShadowShouldBeAppliedToBackground(determineBackgroundBleedAvoidance(paintInfo.context)))
boxShadowShouldBeAppliedToBackground  482 Source/core/rendering/RenderImage.cpp     if (!RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(bleedAvoidance))
boxShadowShouldBeAppliedToBackground  103 Source/core/rendering/RenderImage.h     virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE FINAL;
boxShadowShouldBeAppliedToBackground  235 Source/core/rendering/RenderTableCell.h     virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE;