boxShadowShouldBeAppliedToBackground 1299 Source/core/rendering/InlineFlowBox.cpp if (!boxModelObject()->boxShadowShouldBeAppliedToBackground(BackgroundBleedNone, this)) boxShadowShouldBeAppliedToBackground 1200 Source/core/rendering/RenderBox.cpp if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance)) boxShadowShouldBeAppliedToBackground 1513 Source/core/rendering/RenderBox.cpp if (curLayer->clipOccludesNextLayers(curLayer == fillLayer) && curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(this, style()->effectiveZoom()) && curLayer->hasRepeatXY() && curLayer->blendMode() == blink::WebBlendModeNormal && !boxShadowShouldBeAppliedToBackground(bleedAvoidance)) boxShadowShouldBeAppliedToBackground 535 Source/core/rendering/RenderBoxModelObject.cpp bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); boxShadowShouldBeAppliedToBackground 536 Source/core/rendering/RenderBoxModelObject.cpp GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); boxShadowShouldBeAppliedToBackground 537 Source/core/rendering/RenderBoxModelObject.cpp if (boxShadowShouldBeAppliedToBackground) boxShadowShouldBeAppliedToBackground 666 Source/core/rendering/RenderBoxModelObject.cpp bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); boxShadowShouldBeAppliedToBackground 667 Source/core/rendering/RenderBoxModelObject.cpp if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY() || (isOpaqueRoot && !toRenderBox(this)->height())) { boxShadowShouldBeAppliedToBackground 668 Source/core/rendering/RenderBoxModelObject.cpp if (!boxShadowShouldBeAppliedToBackground) boxShadowShouldBeAppliedToBackground 671 Source/core/rendering/RenderBoxModelObject.cpp GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); boxShadowShouldBeAppliedToBackground 672 Source/core/rendering/RenderBoxModelObject.cpp if (boxShadowShouldBeAppliedToBackground) boxShadowShouldBeAppliedToBackground 181 Source/core/rendering/RenderBoxModelObject.h virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const; boxShadowShouldBeAppliedToBackground 162 Source/core/rendering/RenderFieldset.cpp if (!boxShadowShouldBeAppliedToBackground(determineBackgroundBleedAvoidance(paintInfo.context))) boxShadowShouldBeAppliedToBackground 482 Source/core/rendering/RenderImage.cpp if (!RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(bleedAvoidance)) boxShadowShouldBeAppliedToBackground 103 Source/core/rendering/RenderImage.h virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE FINAL; boxShadowShouldBeAppliedToBackground 235 Source/core/rendering/RenderTableCell.h virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE;