cornerRectIntercept  121 Source/platform/geometry/FloatRoundedRect.cpp         minXIntercept = topLeftRect.maxX() - cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect);
cornerRectIntercept  123 Source/platform/geometry/FloatRoundedRect.cpp         minXIntercept =  bottomLeftRect.maxX() - cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect);
cornerRectIntercept  131 Source/platform/geometry/FloatRoundedRect.cpp         maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY() - y, topRightRect);
cornerRectIntercept  133 Source/platform/geometry/FloatRoundedRect.cpp         maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect);