createPositionWithAffinity 78 Source/core/rendering/RenderBR.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 2983 Source/core/rendering/RenderBlock.cpp return ancestor->createPositionWithAffinity(childNode->nodeIndex(), DOWNSTREAM); createPositionWithAffinity 2984 Source/core/rendering/RenderBlock.cpp return ancestor->createPositionWithAffinity(childNode->nodeIndex() + 1, UPSTREAM); createPositionWithAffinity 2992 Source/core/rendering/RenderBlock.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 3072 Source/core/rendering/RenderBlock.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 3091 Source/core/rendering/RenderBlock.cpp return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM); createPositionWithAffinity 3093 Source/core/rendering/RenderBlock.cpp return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM); createPositionWithAffinity 3095 Source/core/rendering/RenderBlock.cpp return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM); createPositionWithAffinity 3097 Source/core/rendering/RenderBlock.cpp return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM); createPositionWithAffinity 4029 Source/core/rendering/RenderBox.cpp return createPositionWithAffinity(nonPseudoNode() ? firstPositionInOrBeforeNode(nonPseudoNode()) : Position()); createPositionWithAffinity 4037 Source/core/rendering/RenderBox.cpp return createPositionWithAffinity(firstPositionInOrBeforeNode(nonPseudoNode())); createPositionWithAffinity 4038 Source/core/rendering/RenderBox.cpp return createPositionWithAffinity(lastPositionInOrAfterNode(nonPseudoNode())); createPositionWithAffinity 4105 Source/core/rendering/RenderBox.cpp return createPositionWithAffinity(firstPositionInOrBeforeNode(nonPseudoNode())); createPositionWithAffinity 2779 Source/core/rendering/RenderObject.cpp return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM); createPositionWithAffinity 3262 Source/core/rendering/RenderObject.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 712 Source/core/rendering/RenderObject.h PositionWithAffinity createPositionWithAffinity(int offset, EAffinity); createPositionWithAffinity 713 Source/core/rendering/RenderObject.h PositionWithAffinity createPositionWithAffinity(const Position&); createPositionWithAffinity 544 Source/core/rendering/RenderReplaced.cpp return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM); // coordinates are above createPositionWithAffinity 547 Source/core/rendering/RenderReplaced.cpp return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM); // coordinates are below createPositionWithAffinity 551 Source/core/rendering/RenderReplaced.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 552 Source/core/rendering/RenderReplaced.cpp return createPositionWithAffinity(1, DOWNSTREAM); createPositionWithAffinity 540 Source/core/rendering/RenderText.cpp return box->renderer().createPositionWithAffinity(offset + textStartOffset, affinity); createPositionWithAffinity 619 Source/core/rendering/RenderText.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 651 Source/core/rendering/RenderText.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 160 Source/core/rendering/svg/RenderSVGInlineText.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 204 Source/core/rendering/svg/RenderSVGInlineText.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 207 Source/core/rendering/svg/RenderSVGInlineText.cpp return createPositionWithAffinity(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); createPositionWithAffinity 454 Source/core/rendering/svg/RenderSVGText.cpp return createPositionWithAffinity(0, DOWNSTREAM); createPositionWithAffinity 461 Source/core/rendering/svg/RenderSVGText.cpp return createPositionWithAffinity(0, DOWNSTREAM);