createPositionWithAffinity   78 Source/core/rendering/RenderBR.cpp     return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity 2983 Source/core/rendering/RenderBlock.cpp         return ancestor->createPositionWithAffinity(childNode->nodeIndex(), DOWNSTREAM);
createPositionWithAffinity 2984 Source/core/rendering/RenderBlock.cpp     return ancestor->createPositionWithAffinity(childNode->nodeIndex() + 1, UPSTREAM);
createPositionWithAffinity 2992 Source/core/rendering/RenderBlock.cpp         return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity 3072 Source/core/rendering/RenderBlock.cpp     return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity 3091 Source/core/rendering/RenderBlock.cpp             return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
createPositionWithAffinity 3093 Source/core/rendering/RenderBlock.cpp             return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM);
createPositionWithAffinity 3095 Source/core/rendering/RenderBlock.cpp             return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
createPositionWithAffinity 3097 Source/core/rendering/RenderBlock.cpp             return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM);
createPositionWithAffinity 4029 Source/core/rendering/RenderBox.cpp         return createPositionWithAffinity(nonPseudoNode() ? firstPositionInOrBeforeNode(nonPseudoNode()) : Position());
createPositionWithAffinity 4037 Source/core/rendering/RenderBox.cpp                 return createPositionWithAffinity(firstPositionInOrBeforeNode(nonPseudoNode()));
createPositionWithAffinity 4038 Source/core/rendering/RenderBox.cpp             return createPositionWithAffinity(lastPositionInOrAfterNode(nonPseudoNode()));
createPositionWithAffinity 4105 Source/core/rendering/RenderBox.cpp     return createPositionWithAffinity(firstPositionInOrBeforeNode(nonPseudoNode()));
createPositionWithAffinity 2779 Source/core/rendering/RenderObject.cpp     return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
createPositionWithAffinity 3262 Source/core/rendering/RenderObject.cpp     return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  712 Source/core/rendering/RenderObject.h     PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
createPositionWithAffinity  713 Source/core/rendering/RenderObject.h     PositionWithAffinity createPositionWithAffinity(const Position&);
createPositionWithAffinity  544 Source/core/rendering/RenderReplaced.cpp         return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM); // coordinates are above
createPositionWithAffinity  547 Source/core/rendering/RenderReplaced.cpp         return createPositionWithAffinity(caretMaxOffset(), DOWNSTREAM); // coordinates are below
createPositionWithAffinity  551 Source/core/rendering/RenderReplaced.cpp             return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  552 Source/core/rendering/RenderReplaced.cpp         return createPositionWithAffinity(1, DOWNSTREAM);
createPositionWithAffinity  540 Source/core/rendering/RenderText.cpp     return box->renderer().createPositionWithAffinity(offset + textStartOffset, affinity);
createPositionWithAffinity  619 Source/core/rendering/RenderText.cpp         return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  651 Source/core/rendering/RenderText.cpp     return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  160 Source/core/rendering/svg/RenderSVGInlineText.cpp         return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  204 Source/core/rendering/svg/RenderSVGInlineText.cpp         return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  207 Source/core/rendering/svg/RenderSVGInlineText.cpp     return createPositionWithAffinity(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM);
createPositionWithAffinity  454 Source/core/rendering/svg/RenderSVGText.cpp         return createPositionWithAffinity(0, DOWNSTREAM);
createPositionWithAffinity  461 Source/core/rendering/svg/RenderSVGText.cpp         return createPositionWithAffinity(0, DOWNSTREAM);