depthRange       1678 Source/core/html/canvas/WebGLRenderingContextBase.cpp     m_context->depthRange(zNear, zFar);
depthRange        163 Source/core/html/canvas/WebGLRenderingContextBase.h     void depthRange(GLfloat zNear, GLfloat zFar);
depthRange        104 Source/platform/graphics/test/MockWebGraphicsContext3D.h     virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
depthRange        243 public/platform/WebGraphicsContext3D.h     virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;