distanceTo 131 Source/core/animation/AnimatableColor.cpp return m_color.distanceTo(color->m_color); distanceTo 47 Source/core/animation/AnimatableColor.h double distanceTo(const AnimatableColorImpl&) const; distanceTo 80 Source/core/animation/AnimatableColor.h virtual double distanceTo(const AnimatableValue*) const OVERRIDE; distanceTo 80 Source/core/animation/AnimatableColorTest.cpp EXPECT_NEAR(1.0, AnimatableColorImpl(Color(0xFF000000)).distanceTo(Color(0xFFFF0000)), 0.00000001); distanceTo 81 Source/core/animation/AnimatableColorTest.cpp EXPECT_NEAR(13.0 / 255, AnimatableColorImpl(Color(0xFF53647C)).distanceTo(Color(0xFF506070)), 0.00000001); distanceTo 82 Source/core/animation/AnimatableColorTest.cpp EXPECT_NEAR(60.0 / 255, AnimatableColorImpl(Color(0x3C000000)).distanceTo(Color(0x00FFFFFF)), 0.00000001); distanceTo 83 Source/core/animation/AnimatableColorTest.cpp EXPECT_NEAR(60.0 / 255, AnimatableColorImpl(Color(0x3C000000)).distanceTo(Color(0x3C00FF00)), 0.00000001); distanceTo 71 Source/core/animation/AnimatableDouble.h virtual double distanceTo(const AnimatableValue*) const OVERRIDE; distanceTo 96 Source/core/animation/AnimatableValue.cpp return left->distanceTo(right); distanceTo 137 Source/core/animation/AnimatableValue.h virtual double distanceTo(const AnimatableValue*) const; distanceTo 434 Source/modules/webaudio/PannerNode.cpp double listenerDistance = m_position.distanceTo(listenerPosition); distanceTo 124 Source/platform/geometry/FloatPoint3D.h float distanceTo(const FloatPoint3D& a) const; distanceTo 180 Source/platform/geometry/FloatPoint3D.h inline float FloatPoint3D::distanceTo(const FloatPoint3D& a) const