distanceTo        131 Source/core/animation/AnimatableColor.cpp     return m_color.distanceTo(color->m_color);
distanceTo         47 Source/core/animation/AnimatableColor.h     double distanceTo(const AnimatableColorImpl&) const;
distanceTo         80 Source/core/animation/AnimatableColor.h     virtual double distanceTo(const AnimatableValue*) const OVERRIDE;
distanceTo         80 Source/core/animation/AnimatableColorTest.cpp     EXPECT_NEAR(1.0, AnimatableColorImpl(Color(0xFF000000)).distanceTo(Color(0xFFFF0000)), 0.00000001);
distanceTo         81 Source/core/animation/AnimatableColorTest.cpp     EXPECT_NEAR(13.0 / 255, AnimatableColorImpl(Color(0xFF53647C)).distanceTo(Color(0xFF506070)), 0.00000001);
distanceTo         82 Source/core/animation/AnimatableColorTest.cpp     EXPECT_NEAR(60.0 / 255, AnimatableColorImpl(Color(0x3C000000)).distanceTo(Color(0x00FFFFFF)), 0.00000001);
distanceTo         83 Source/core/animation/AnimatableColorTest.cpp     EXPECT_NEAR(60.0 / 255, AnimatableColorImpl(Color(0x3C000000)).distanceTo(Color(0x3C00FF00)), 0.00000001);
distanceTo         71 Source/core/animation/AnimatableDouble.h     virtual double distanceTo(const AnimatableValue*) const OVERRIDE;
distanceTo         96 Source/core/animation/AnimatableValue.cpp         return left->distanceTo(right);
distanceTo        137 Source/core/animation/AnimatableValue.h     virtual double distanceTo(const AnimatableValue*) const;
distanceTo        434 Source/modules/webaudio/PannerNode.cpp     double listenerDistance = m_position.distanceTo(listenerPosition);
distanceTo        124 Source/platform/geometry/FloatPoint3D.h     float distanceTo(const FloatPoint3D& a) const;
distanceTo        180 Source/platform/geometry/FloatPoint3D.h inline float FloatPoint3D::distanceTo(const FloatPoint3D& a) const