dot               350 Source/modules/webaudio/PannerNode.cpp     float upProjection = sourceListener.dot(up);
dot               355 Source/modules/webaudio/PannerNode.cpp     azimuth = 180.0 * acos(projectedSource.dot(listenerRight)) / piDouble;
dot               359 Source/modules/webaudio/PannerNode.cpp     double frontBack = projectedSource.dot(listenerFrontNorm);
dot               370 Source/modules/webaudio/PannerNode.cpp     double elevation = 90.0 - 180.0 * acos(sourceListener.dot(up)) / piDouble;
dot               406 Source/modules/webaudio/PannerNode.cpp             double listenerProjection = sourceToListener.dot(listenerVelocity) / sourceListenerMagnitude;
dot               407 Source/modules/webaudio/PannerNode.cpp             double sourceProjection = sourceToListener.dot(sourceVelocity) / sourceListenerMagnitude;
dot                58 Source/platform/audio/Cone.cpp     double dotProduct = sourceToListener.dot(normalizedSourceOrientation);
dot               109 Source/platform/geometry/FloatPoint.h     float dot(const FloatPoint& a) const
dot               203 Source/platform/geometry/FloatPoint.h     return a.dot(b);
dot                94 Source/platform/geometry/FloatPoint3D.h     float dot(const FloatPoint3D& a) const
dot               121 Source/platform/geometry/FloatPoint3D.h     float lengthSquared() const { return this->dot(*this); }
dot               167 Source/platform/geometry/FloatPoint3D.h     return a.dot(b);
dot                69 Source/platform/geometry/FloatQuad.cpp     float dot00 = dot(v0, v0);
dot                70 Source/platform/geometry/FloatQuad.cpp     float dot01 = dot(v0, v1);
dot                71 Source/platform/geometry/FloatQuad.cpp     float dot02 = dot(v0, v2);
dot                72 Source/platform/geometry/FloatQuad.cpp     float dot11 = dot(v1, v1);
dot                73 Source/platform/geometry/FloatQuad.cpp     float dot12 = dot(v1, v2);