dot 350 Source/modules/webaudio/PannerNode.cpp float upProjection = sourceListener.dot(up); dot 355 Source/modules/webaudio/PannerNode.cpp azimuth = 180.0 * acos(projectedSource.dot(listenerRight)) / piDouble; dot 359 Source/modules/webaudio/PannerNode.cpp double frontBack = projectedSource.dot(listenerFrontNorm); dot 370 Source/modules/webaudio/PannerNode.cpp double elevation = 90.0 - 180.0 * acos(sourceListener.dot(up)) / piDouble; dot 406 Source/modules/webaudio/PannerNode.cpp double listenerProjection = sourceToListener.dot(listenerVelocity) / sourceListenerMagnitude; dot 407 Source/modules/webaudio/PannerNode.cpp double sourceProjection = sourceToListener.dot(sourceVelocity) / sourceListenerMagnitude; dot 58 Source/platform/audio/Cone.cpp double dotProduct = sourceToListener.dot(normalizedSourceOrientation); dot 109 Source/platform/geometry/FloatPoint.h float dot(const FloatPoint& a) const dot 203 Source/platform/geometry/FloatPoint.h return a.dot(b); dot 94 Source/platform/geometry/FloatPoint3D.h float dot(const FloatPoint3D& a) const dot 121 Source/platform/geometry/FloatPoint3D.h float lengthSquared() const { return this->dot(*this); } dot 167 Source/platform/geometry/FloatPoint3D.h return a.dot(b); dot 69 Source/platform/geometry/FloatQuad.cpp float dot00 = dot(v0, v0); dot 70 Source/platform/geometry/FloatQuad.cpp float dot01 = dot(v0, v1); dot 71 Source/platform/geometry/FloatQuad.cpp float dot02 = dot(v0, v2); dot 72 Source/platform/geometry/FloatQuad.cpp float dot11 = dot(v1, v1); dot 73 Source/platform/geometry/FloatQuad.cpp float dot12 = dot(v1, v2);