CompositingStateTransitionType 600 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::allocateOrClearCompositedLayerMapping(RenderLayer* layer, const CompositingStateTransitionType compositedLayerUpdate) CompositingStateTransitionType 704 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::updateSquashingAssignment(RenderLayer* layer, SquashingState& squashingState, const CompositingStateTransitionType compositedLayerUpdate) CompositingStateTransitionType 785 Source/core/rendering/compositing/RenderLayerCompositor.cpp RenderLayerCompositor::CompositingStateTransitionType RenderLayerCompositor::computeCompositedLayerUpdate(RenderLayer* layer) CompositingStateTransitionType 787 Source/core/rendering/compositing/RenderLayerCompositor.cpp CompositingStateTransitionType update = NoCompositingStateChange; CompositingStateTransitionType 811 Source/core/rendering/compositing/RenderLayerCompositor.cpp void RenderLayerCompositor::applyUpdateLayerCompositingStateChickenEggHacks(RenderLayer* layer, CompositingStateTransitionType compositedLayerUpdate) CompositingStateTransitionType 820 Source/core/rendering/compositing/RenderLayerCompositor.cpp CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(layer); CompositingStateTransitionType 1167 Source/core/rendering/compositing/RenderLayerCompositor.cpp CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(reflectionLayer); CompositingStateTransitionType 1182 Source/core/rendering/compositing/RenderLayerCompositor.cpp CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(layer); CompositingStateTransitionType 234 Source/core/rendering/compositing/RenderLayerCompositor.h CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); CompositingStateTransitionType 258 Source/core/rendering/compositing/RenderLayerCompositor.h bool allocateOrClearCompositedLayerMapping(RenderLayer*, CompositingStateTransitionType compositedLayerUpdate); CompositingStateTransitionType 259 Source/core/rendering/compositing/RenderLayerCompositor.h bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType compositedLayerUpdate); CompositingStateTransitionType 307 Source/core/rendering/compositing/RenderLayerCompositor.h void applyUpdateLayerCompositingStateChickenEggHacks(RenderLayer*, CompositingStateTransitionType compositedLayerUpdate);