CompositingStateTransitionType  600 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::allocateOrClearCompositedLayerMapping(RenderLayer* layer, const CompositingStateTransitionType compositedLayerUpdate)
CompositingStateTransitionType  704 Source/core/rendering/compositing/RenderLayerCompositor.cpp bool RenderLayerCompositor::updateSquashingAssignment(RenderLayer* layer, SquashingState& squashingState, const CompositingStateTransitionType compositedLayerUpdate)
CompositingStateTransitionType  785 Source/core/rendering/compositing/RenderLayerCompositor.cpp RenderLayerCompositor::CompositingStateTransitionType RenderLayerCompositor::computeCompositedLayerUpdate(RenderLayer* layer)
CompositingStateTransitionType  787 Source/core/rendering/compositing/RenderLayerCompositor.cpp     CompositingStateTransitionType update = NoCompositingStateChange;
CompositingStateTransitionType  811 Source/core/rendering/compositing/RenderLayerCompositor.cpp void RenderLayerCompositor::applyUpdateLayerCompositingStateChickenEggHacks(RenderLayer* layer, CompositingStateTransitionType compositedLayerUpdate)
CompositingStateTransitionType  820 Source/core/rendering/compositing/RenderLayerCompositor.cpp     CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(layer);
CompositingStateTransitionType 1167 Source/core/rendering/compositing/RenderLayerCompositor.cpp     CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(reflectionLayer);
CompositingStateTransitionType 1182 Source/core/rendering/compositing/RenderLayerCompositor.cpp     CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(layer);
CompositingStateTransitionType  234 Source/core/rendering/compositing/RenderLayerCompositor.h     CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*);
CompositingStateTransitionType  258 Source/core/rendering/compositing/RenderLayerCompositor.h     bool allocateOrClearCompositedLayerMapping(RenderLayer*, CompositingStateTransitionType compositedLayerUpdate);
CompositingStateTransitionType  259 Source/core/rendering/compositing/RenderLayerCompositor.h     bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType compositedLayerUpdate);
CompositingStateTransitionType  307 Source/core/rendering/compositing/RenderLayerCompositor.h     void applyUpdateLayerCompositingStateChickenEggHacks(RenderLayer*, CompositingStateTransitionType compositedLayerUpdate);